ravinhood -> RE: Opinions? (6/9/2007 3:45:59 PM)
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quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: tedhealy The number of scenarios is limited, but I think the AI makes up for it. You are never quite sure where the carriers will show up. Also you and the AI can move quite a bit over night when spotting is near impossible unless it's by a coastwatcher or sub. When dawn breaks you are never sure of the situation, hanging on every spotting report that trickles in. I think that is what makes the game what it is. The tension builds as you need to decide which reports to trust and if you can get your planes to the target and back all while avoiding enemy planes. A single mistake or hesitation can ruin your day if you get hit with a full strike. It's less involved than WitP or UV. You are the admiral for a single engagement, that's it. I was doing the Coral Sea scenario in about 30 minutes. Quick, fun, and a nice challenge. That's exactly it, really - I've yet to have a scenario play out the same way twice and it's perfect to play in between WITP PBEM turns. [;)] When do you have time to play WitP PBEM turns? You're suppose to be working 24/7 on those games that have been in production for years now. EIA and CWIF!!! Just to name a couple. ;) As for the new version of Carriers at War I can't say anything about, I don't have it yet or have had the opportunity to play it at one of my friends houses. But, from the origional version I can say it was one of the best and few naval sims I would play. It has a beer n pretzels ease of use interface, but, I would hardly call it beer n pretzels gameplay. The AI is one of the few that can actually challenge the vets. I met my fate more than once against it, but, in this type of game a lot of what happens depends on the luck of who spots who first. Now, perhaps the AI gets a tad bit of an advantage in this spotting I don't know, it's said it doesn't cheat. ;)
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