Gregor_SSG -> RE: What am I missing? (6/10/2007 3:51:46 AM)
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Adam, You're missing the fun, excitement and almost unbearable tension of a great game. Try playing Midway or Coral Sea as the US and see how easy it is to win. We put Wake Island into the game so we could use it for the tutorials and because its a simple scenario. Now that you know the gameplay, try something more challenging. Above all, I would say think like an Admiral. You complain that in the Strike Screen you can do nothing. Well, that's because guys like Fletcher and Nimitz didn't jump into dive bombers and personally plant bombs on enemy flight decks. Nor did they, mid battle, change TG doctrine about formation, CAP and the like. When you start a CAW scenario, you are effectively in the middle of a battle, it's just that the actual firing hasn't started yet. You need to make tough decisions with the forces that you have and live with the uncertainty that results. You seem to take the loss of the Enterprise somewhat casually, I hate it when the bad guys sink any of my ships, let alone a carrier and sometimes I can barely bring myself to look at the strike screen when a full strike of enemy planes is heading my way. Personally, I think any game that makes you yell things at the computer screen has a lot going for it, and that's just what Carriers at War does for me, even though I've played the game countless times. The very first release of Carriers at War sold over 100,000 copies and that for a game with graphics and interface that are stone age by today's standards. It's been hugely popular ever since, so I'm not just giving my own, somewhat biased, opinion but that of huge numbers of satisfied customers. Gregor
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