alexs -> RE: Hello alexs (6/12/2007 2:25:38 AM)
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A quick - off the top of my head as my computer is packed - guide to this. We do this kind of thing in the editor all the time. If you'll notice the enterprise variant for Coral Sea, you'll see that the enterprise ship, and it's squadrons, are added to the scenario information - then in the warroom editor, if you view the historical warroom, you'll see a 'delete forces' action in one of the us startup cards. So if it was me doing this, i'd first create a copy of Midway (so you can play around without effecting the original). Then you would add the ship type, and then ship (assigning it to an existing taskgroup, or beforehand creating a taskgroup for it and assigning it to that). Then you'd add any squadrons that would have been present. And lastly (if the extra ship is on a side controlled by the AI), you'd have to create some AI to run it. That would be the bonus of adding the ship to a taskgroup that already exists - there would be some existing AI for it, so you'd only have to modify whats there to take advantage of the new forces.
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