von Curow -> Suggestion for next update (6/13/2007 9:48:23 PM)
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I finished playing the Midway scenario as the Japanese. It went reasonably well (okay, I lost 3 CVs and a CVL -- but I sank 3 CVs and successfully invaded Midway) but I was surprised by a couple of things. After the carrier battles ended badly for both sides, I had little left in the way of bombers, so my remaining carriers fled the battle. My bombardment force struck Midway about as early as they could. My invasion force arrived and unloaded 45 invasion points about as quickly as they could. Here's my problem. After the bombardment force completed its mission, they continued to get hammered by the flights at Midway. During and after the invasion, the invasion transports were bombed about once per hour by Midway's full complement of bombers. That's right, Midway's effectiveness as an airbase was not affected at all by either the bombardment or the invasion. I checked after the game ended and there was no damage to Midway or its planes (except the planes that were lost in attacking my fleets). To me, that doesn't seem right. Shouldn't Midway, and other objectives which are bombarded, be degraded by successful bombardment? Also, shouldn't successful invasion of Midway hamper air operations a little bit? Maybe a sliding bar would work. The more bombardment points that pile up, the more damage done to the airfield. Likewise with the invasion. Also, why is it hard-coded in the scenario that only certain TFs can bombard? Japan has several battleship groups in the area of Midway but only one single TF, which only has CAs, can actually perform the mission.
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