alexs -> RE: Wishlist thread (8/21/2007 2:19:06 PM)
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Hellcat, 1) We've remodelled how damage effects a ship's speed. In the patch, each time a ship receives damage, there is a chance it will have it's speed reduced depending on a few different factors (type of ship etc). Once a ship has had it's top speed reduced, it attempts to fix the damage. The chance to fix depends on the damage control of the ship, as well as it's type. Each time the fix succeeds, the ship increases in speed 1 knot (up to the previous maximum). Each time the fix succeeds, there is also a chance that further repairs are impossible at sea - ie the ship will not be able to make any further repairs until it enters a friendly port (whereupon it continues to attempt to fix it's speed as before). 2) We've included a random warroom selection mechanism, where you wont know the exact forces until the end of the game. We've also included a large number of variants for Coral Sea so you'll never quite know what forces the enemy has.
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