Gregor_SSG -> RE: Some points of discussion (6/14/2007 3:41:17 PM)
|
quote:
ORIGINAL: Nugget Maybe some you guys could help me with these. 1 - Japanese Destroyers. I've noticed that Japanese destroyers are extremely durable! I had one of them, the Yamagumo (I think its an Asahio class?), absorb 4 bomb hits from Helldivers and 5 torpedo hits from Avengers before it finally succumbed to the damage.[X(][X(] I've also noticed on several ocasions that a single hit from a dive bomber or a torpedo bomber will only cause 1 bar of damage (I turned on accurate combat results to check all this.). It just seems a little unusual. 2 - AI strikes. This is more annoying than anything else but I've also noticed that the incoming AI strikes target my carriers with extreme effectiveness while my own pilots attack whoever they want. For example, during a recent battle of the Phillipine Sea I had 6 ships either sunk or damaged from Japanese attacks, every single one of them was a carrier![:@][:@] When I finally managed to locate the Japanese Fleet after destroying the land based airforce, I launched my attacks and either sunk or damaged a little bit of everything from destroyers up to carriers. I'm not sure if this was a fluke or if anyone else has noticed something similar. I don't know if it's just me but this was really annoying! Don't get me wrong, I love this game and if I wasn't already engaged to a extremely beautiful, young and talented woman I would be marrying it! P.S. That last bit is just in case she reads this![:D][:D] Cheers Nugget Hmmm, where to start the answer, facts first or philosophy? Lets go with facts. Japanese destroyers are no more durable than any others. I once had one take 9 bomb hits before sinking. I sent the savegame to programmer who duly reported that the destroyer had just been extremely lucky, and I, as the bombing player, had been unlucky. Targeting is also subject to some randomness. It's done by men rather than machines, so it naturaly varies. The AI does not cheat on either targeting or damage. In fact the combat routines have no idea if they're calculating a combat for a human or AI player. The reason why a problem is perceived is that our brains are not computers. They give a much greater weighting to the processing and memory of negative events than they do to positive ones. While this undoubtedly help stop our neolithic ancestors from being devoured by crocodiles while making carefree visits to croc infested waterholes, it poses a problem for game designers. We go through this with each of our games, yet the cause is always the same. With lots of people playing lots of games and huge numbers of virtual dice being rolled, some unusual results are bound to occur. However, I'm happy to report that there is a solution. The more you play, the more chance you have of some spectacular good luck happening to you - just remember it when it happens! Gregor
|
|
|
|