Mus -> RE: Digging around for a new game (7/8/2007 1:22:22 AM)
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ORIGINAL: Blackadar1 Overly large Confederate armies seriously impairs gameplay. Unless you play as the South, of course. Overly large Confederate armies? The Union should be able to outnumber CSA troops levels by 2 to 1 or more by late 62/early 63 using volunteer musters and conscription properly. Have you tried using those tools to keep up with and exceed the inevitable early war muster on the CSA side? quote:
ORIGINAL: Gil R. Oh, that issue. As you know, we're internally testing some tweaks that would prevent the CSA AI from getting unusually large armies, and hope to produce a patch soon to take care of this. The number of units they field is fine, the only thing that might be a bit off is the way the AI builds massive amounts of camps instead of spending money in diverse areas the way a human player does. That makes it a bit goofy since all their units tend to be at 100% strength. What combination of tweaks are you guys looking at? Ive always thought a bit more population cost for reinforcement would be nice, putting in a reinforcement cap based on population and/or increasing the costs of Camps above a certain number, along with whatever you have to change to alter the behavior of the AI which currently seems to go crazy with the camp construction to the exclusion of all else. quote:
ORIGINAL: rroberson SO is it worth the 70 plus dollars (UPS) that I would have to pay to get it to my house? I don't mind games with high learn curves (big WITP player here) so that doesn't intimidate me. Sell me on it :) Almost forgot to address the point of the thread. Absolutely. This game is a huge improvement over Crown of Glory, itself a damn good game, and these kinds of innovative and authentic feeling wargames need to be supported. Dont allow a couple bugs to deter you from supporting a company like Western Civ with your dollars. They support the heck out of their products with patches when needed, they do public betas where knowledgable customers can help mold the final product, and are making big games about big events that get bigger and better with each title thus far.
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