cdbeck -> RE: First Impressions (6/15/2007 9:27:40 AM)
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So far, I am liking what I have seen. I "played" the tutorial as my learning game, and the AI is a bit weak in it, so I can't really comment on how the real AI plays. The combat is nice and simple, research seems dynamic and certainly allows for specialization depending on your strategy (if you try to research everything, you will have far less resources for units and will end up having slower research overall). Some of the randomness for research may cause some strategic problems (you can focus, but it isn't 100%, and I can see how an accidental breakthrough in Fixed Defenses could really irritate an Axis player early in the game). I really like the air combat, quite nice. Haven't yet gotten to experiment with the subs, I figured out what the convoys were right around the point that UK destroyers, BB's and CV's found me (despite being the tutorial AI, the ships still give you a run for your money). ASAIK, countries join their respective sides according to historical dates. However, you can issue a DOW to any country on the board. So if you really want the Axis to attack Spain or Switzerland (I never did like that neutral blob in GGWAW), then go ahead. I agree with the undo button thing, as you sometimes need to move a unit to see if a "hidden" river might give you negative combat modifiers. I'm a little perplexed at the repair system, as it seems a unit can be repaired even if next to an enemy unit (if I recall PnzGen only allowed you to repair if you were at least a space away, at least this is what Fantasy General allowed). I'm not sure I like the ability to insta-reinforce, even in close proximity. Sure it is expensive and takes down unit quality, but it leads to very very long battles over capital cities. Oh, and France falls like a deck of cards... and Italy's troops might as well be made of paper. So, all in all, the game is pretty accurate. [:D] SoM
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