Shannon V. OKeets -> RE: Start Lines in Scandinavia (10/8/2007 10:02:09 PM)
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quote:
ORIGINAL: wosung quote:
IMHO we should get fundamental stuff like this sorted out. Correct start-lines are pretty important. Cheers, Neilster If "correct start-lines are pretty important", maybe some false start lines in China also should be changed? (Lanchou and Sian should be controlled by Nationalist Chinese). I know it's the wrong thread. But, well [:)] Regards WIF permits the Communist Chinese a lot of latitude when setting up. They are 'given' two cities as sources of supply; in MWIF that is increased because of the additional cities added to China. So these are the cities the Communist Chinese start out in possession of: Map.HexControl[LanChow.X, LanChow.Y] := CommunistChina; // 74, 131 Map.HexControl[Sian.X, Sian.Y] := CommunistChina; // 76, 137 Map.HexControl[Yennan.X, Yennan.Y] := CommunistChina; // 73, 137 Map.HexControl[Sining.X, Sining.Y] := CommunistChina; // 73, 128 Map.HexControl[Tianshui.X, Tianshui.Y] := CommunistChina; // 75, 133 Map.HexControl[Ningsia.X, Ningsia.Y] := CommunistChina; // 70, 134 Map.HexControl[Tungkwan.X, Tungkwan.Y] := CommunistChina; // 76, 139 Tha Nationalists set up first and can occupy any hex controlled by the Chinese except the Commnist cities. The Communists set up second and can occupy any hex controlled by the Chinese except Nationalist cities (and the hex may not be occupied by a Nationalist unit). This is a very free-wheeling setup for the units, and is in keeping with the freedom given other major powers during setup. Note that the location of the Communist cities limits their supply and therefore dictates them setting up in the north. The Nationalists are constrained likewise, but to a lesser degree. If we change Lanchow and Sian to Nationalist control it will: (1) go directly against WIF FE rules, and (2) have a major effect on both Communist and Nationalist supply.
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