Big B -> RE: There is hope for Japanese players in 45 (6/22/2007 11:50:05 PM)
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ORIGINAL: MineSweeper The Japanese advance fighters can shread unescorted B-29 formations.....the Randi's(KI-102s are extremely effective as bomber killers, as well as Franks.....[:)] AFTER ACTION REPORTS FOR 04/20/45 -------------------------------------------------------------------------------- Day Air attack on Midway Island , at 97,63 Japanese aircraft N1K1-J George x 31 J2M Jack x 30 Ki-61 KAIc Tony x 18 Ki-84-Ia Frank x 22 Ki-84-Ic Frank x 24 Ki-102a Randy x 12 Allied aircraft B-29 Superfortress x 182 Japanese aircraft losses N1K1-J George: 4 destroyed, 24 damaged J2M Jack: 3 destroyed, 25 damaged Ki-61 KAIc Tony: 3 destroyed, 12 damaged Ki-84-Ia Frank: 5 destroyed, 13 damaged Ki-84-Ic Frank: 4 destroyed, 16 damaged Ki-102a Randy: 11 damaged J1N1-S Irving: 1 destroyed Allied aircraft losses B-29 Superfortress: 122 destroyed Wow, was that from stock? [X(] quote:
ORIGINAL: JWE All you gotta remember is this is a game, and all Japan has to do to "win" is to keep from "losing" within the time parameters of the game system. Thus Japan must do whatever is appropriate within the game context; go ahistorical if you must, cheat (gamey tricks) if you your opponent allows, this is war and victory is victory. The alternative is defeat and humiliation. I love it that the gamers try so hard to be historical. Unfortunately this develops a tension between accuracy and playability. One group pulls here, one group pulls there. Historically, Japan was after our political will; they all knew there was no hope against our capability. Once our will was mobilized, Japan had no possibility of victory. Ultimately, we win. The game has no methodology by which to judge political will, nor should it. This was a global consideration impelled by popular thought and implemented by politicians and their particular imperitives. Thus the game. How to balance the inherent immense potential advantages of the Allied forces against the early preparation and expansion of Imperial Japan vis a vis an unprepared and amateurish opposition. Balance is all important in a game context. My thoughts are; if you can kill them, kill them! It probably won't help in the grand scheme of things, unless you are really smart and really, really lucky, but it will amass enuf victory points to make you a respected opponent. BTW, one reason I am opposed to extending the game time frame beyond the historical is the power law increase in potential Allied capability beyond 7/45. 12 or 20 nukes trump all the Ohkas and JP jets you can build. The game is not devised to go there. Just my simple thoughts. I agree [;)]
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