Shannon V. OKeets -> RE: Tutorial yes – manual no (6/21/2007 9:41:59 PM)
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ORIGINAL: composer99 MWiF probably doesn't need a manual - the WiF rules pretty much are the manual (and I certainly would not suggest reprinting those for release with MWiF - although either providing a softcopy or linking to the ADG website might be a good idea). But for those of us who are familiar with WiF:FE either a hard- or softcopy document that details what parts of WiF:FE are modified to reflect the design demands of MWiF might be useful. A manual with specific "how-to" mechanics of using the game might come in handy. Whether it is in the cards or not is a matter, of course, for Matrix Games to decide (since they will be paying to print one). As is clear from even these few posts, different people have different preferences. MWIF will come with two sets of tutorials: Introductory screen shots with text, & Interactive, where the player gets to execute some of the player interface commands to see how things 'happen'. For the experienced WIF FE player, MWIF will include a RAC (Rules as Coded) PDF file, which will be very similar to RAW (Rules as Written). I already have annotations from forum members on which sections/paragraphs of RAW will need revisions to reflect the changes from WIF FE to MWIF. Those primarily concern the map and turning units faceup/facedown. This should only take me a day or so of editing to create. Finally, the players manual will contain 7 Sections: I - Getting Started (Installation, Opening Screen, Tutorial overview, Starting a New Game, Restoring a Saved Game II - Player Interface (main screen, menus, detailed map, global map, forms, screen layouts) III - Modes of Play (Head2head, Solitaire, NetPlay, PBEM) IV - Scenarios (quick overview) V - Optional Rules (this section has already been written and also appears as popups when starting a new game) VI - Rules as Coded VII - Appendices (Standing Orders for PBEM, data file formats, bitmaps used, other files, combat tables, etc.).
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