RE: Scenario Editor (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design



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Silvanski -> RE: Scenario Editor (6/21/2007 8:48:50 PM)

This was written in 2002, but gives good pointers

http://www.tdg.nu/articles/design%20articles/The%20Evil%20Ed.htm




golden delicious -> RE: Scenario Editor (6/22/2007 12:36:05 PM)


quote:

ORIGINAL: Silvanski

This was written in 2002, but gives good pointers

http://www.tdg.nu/articles/design%20articles/The%20Evil%20Ed.htm


That's specific to the event editor. Be warned that some of the quirks of the Event engine have been "fixed" for TOAW III so the article may be out of date.

As to the general use of the scenario editor, well, play around. Ask specific questions here or on the TDG forum (at the above-linked site) as they arise. And never, ever touch the "fill to border" button without saving first.




Veers -> RE: Scenario Editor (6/22/2007 6:16:12 PM)

quote:

And never, ever touch the "fill to border" button without saving first.

[:D][:D][:D][:D] Now that's good advice.




Namdamoon -> RE: Scenario Editor (7/3/2007 2:39:25 AM)

http://www.wargamer.com/design/

You will have to type the link in, but there is some good information their still. Version 1.1 is a zip file. Not sure the exact changes.

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I wonder if Matrix could get permission to put them in the next patch.





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