Warfare1 -> RE: Europe at War - great game, if it had AI (6/26/2007 3:44:13 PM)
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ORIGINAL: JudgeDredd quote:
ORIGINAL: Warfare1 First, and foremost, this is a game - a turn-based game of military events that occurred between 1939-1945(6). As a game, it should be fun, enjoyable, and it should be a challenge. And finally, it should be somewhat unpredictable. I don't think the game should be locked into events only as they happened. And I think it should be nearly impossible for Germany to invade England early. House rules should not be needed. The AI needs to be tweaked whereby the English fleet and air force should attack with extreme prejudice any German/Italian ship that enters the water. One idea is that Germany should not be given any naval transport until late 1940/early 1941 to avoid any Axis player from invading England in 1939/40. It would not have happened in the real war. Coupled with this England should have a very large, aggressive surface fleet. With England secured, the Axis player will have a fight on his hands, without the need for house rules. Allied spoiling invasions/attacks should take place anywhere and everywhere, but specifically in North Africa, Greece, Sicily, etc... Keep the Axis player on his toes. Churchill would never have given up the Middle East. Along with strategic bombing of Europe, it was one theater of war whereby the British could attack German forces. The Middle East/Mediterranean area should be a major theater of war. It was in the real war for years. This sub-theater should provide for lots of strategy and excitement, as both the Axis and British players send reinforcements to it. I think these are very good points. In particular, and in a general sense, I think that's what sticks out at the moment about the game...the Axis are not kept on their toes. I mean to say, I'm having a hard time, and in fact am about to lose, in my first game as Axis, but I haven't really been challenged. The Eastern Front held out fairly well and is now getting stronger.... But I was able to pull units from all over the place to block the red tide. If the AI was competent, I wouldn't have been able to move units from other theatres (at least not in the scale I did)...in fact I'd most likely have had to ship units to other parts...now I might've lost the game alot earlier....but that's ok... Anyway, these particular points you made...it should be fun and enjoyable....it certainly is that, warts and all. JudgeDredd: Glad to hear you are having a great game. If England can be secured from a human player's invasion, and if unpredictable Allied attacks can be created in various places, then the battle in Russia will be even tougher. How is the Allied strategic bombing in your game? Is it on-going? Can you defend against it? How are your oil reserves? I also think the player should expect a massive Allied AI assault sometime in 1944 along the coast in France. Make the player sweat, especially if he's entangled in Russia. In addition, the British AI should be contesting the Med area and the Middle East in a fanatical manner. The strategic nature of the Middle East should be forcing major naval and land battles. This game should be about unpredictable events that forces the Axis player into shifting scarce material and military resources from theater to theater.
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