herwin -> RE: A month of real into a campaign (6/26/2007 6:47:48 PM)
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They all are providing good advice. Listen to them. quote:
ORIGINAL: Feinder 1.) In august of 42 game time, I sent the 14th NZ and the 32 Div toward Buna via the road over the Stanleys. Now starting in October and half way into November they have 2 miles then 4 miles then 2 miles then 4 miles......etc. from buna. Light yellow line is "trail", you're only going to move at BEST 2 miles a day. The best you can do help your guys move along is to put a support unit (HQ) unit with your troops. Also, put an HQ at PM. Support units draw supplies to themselves (and feed the combat units in their same hex). They also reduce fatigue and disruption (which is part of your problem crossing OS Mtns). If you happen to own Buna, put an HQ there, and it will help to "pull" the combat unit in the middle. I can't add anything more. Make sure you're planning for your destination (or the base you're on), and be careful to do everything you can to take care of your ground units. If the enemy enters your hex, get your aircraft out. quote:
2). My airforce is pretty good at hitting Japanese shipping but is down right awful at hitting any Capital ship. I keep my units rested and they have high experience levels. These may be fairly realistic but please see point 3. Most of your LBA will drop 500# bombs. Even if you hit, they won't do anything to BB, BC, and about 2/3 of the CAs. Starting in about July 42(?), there's a chance to carry 1000# bombs. You can maximize your chances to carry the 1000# bombs by having an Air HQ at your base, and lots of supplies. Also make sure your base size is size 4. At size 3, you'll only carry about 1/2 bomb loads (half the number of bombs, not half the size). Also, keep your alt at 6k or above. There is an accuracy penalty for attacks BELOW 6000', and you also take a morale hit (meaning you won't launch as often). The capital ships have more flak, and will spoil more of your guys attacks (duh). Keep morale up, and fatigue down by using Air HQ (higher morale means more likely to launch, and less likely to abort if the flak is intense; low fatigue means fewer ops losses). I think the Beuforts carry torps, but their range is only like 4, otherwise they carry 500# bombs at range 5 (and you won't carry torps from AF-3). You can also put leaders in your sqdns with high aggression, it makes it slighly less likely that they'll abort. Work on maximising the chance your aircraft will fly. Don't leave them in coastal bases within range of enemy shore bombardment. Escort them with long-range fighters if possible. Bring the AVG down to Singapore to allow you to fight mano-a-mano with the best Japanese units. quote:
3). Even at the extreme range of Japanese air power Japanese planes are deadly for my capital ships and my air CAP is uneven at best. Yep. Torp totin' Bettys and Nells are da suck. You can fly LRCAP over your TFs, but as you have discovered, it's not that effective. The best defense is a good offense. Use your B-17s to blow the snot out out the Betty hives. This takes some doing. If you ever have the opportunity to hit a betty hive hard without getting blasted with torpedoes, do so. Otherwise you need to sneak up on it. Develop and defend large bases in range of a betty hive until you can base 4-engined bombers in it, then go for the challenge. Without fighter escort, you will have a problem, but realise those betty bases are your main opposition in the latter part of the game. Polish your tactics until they glow. quote:
4). When I set a destination for my fleets and there are two equally long paths to get there the computer will always pick the dumbest of the two. That leaves me only the option of chosing only a portion of the destination at one time. Yep. Pathing is "somewhat lacking" in WitP. Take small consolation that the AI will send it's own ships on equally stupid routes - except it won't use waypoints. Agreed. Use waypoints. Your home base should always be the base you want to flee or retire to locally unless you're out of range of raiders. quote:
5) even when I chose patrol/do not retire my fleets will of course often retire. Everybody loves this "feature". Best you can do is put in an aggressive commander (more likely to stay on station). Also make sure your topped off with fuel and ammo before you go in to stay on station longest. You might just be RTB because of fuel/ammo shortage. Track your supply state and beware of enemy air TFs out to about 11-12 hexes. Use surface TFs on patrol to protect your bases against raids, shore bombardment, and invasions. Coast defense artillery has been nerfed, and mines ditto. quote:
6) units often just plain ignore orders. for example I order a unit to attack an air field. It does not attack the air field. I try methods to try to get the unit to attack the air field like giving the unit some rest and try again to no avail. Good things : Low fatigue, high morale, lower percentage of damaged planes. Also you often need at least 1 escort for every three defending CAP (so you bombers may not be lauching because there is a bunch of enemy fighters there). You can also send along recons to raise the detection level of the base (and id the number of fighters), which will increase your chance of a launch and do more damage when you get there. Amen brother. quote:
7) units often just plain ignore orders, please how do I get supplies to Pearl. I order up a task force of AK, orders it to load supplies, set the destination to Pearl, next turn most likely no TF. Sorry, gotta be more specific on this one. Create TF in SF. "load supplies". Set Destination to PH. That ought to do it. But if youre trying to load supplies from a base with few supplies, your TF might not load (I think if it's short on supplies, they only load 10% of the base's supplies). It sounds like you have the west coast on autopilot. Control everything yourself. quote:
8) I have to rest my carriers in some time. How do the Japanese know exactly when, apparently ahead of time. If I withdraw enemy CV are imediately there to cause havoc. It takes me time to position my CVs. Do they teleport theirs? Depending on your difficulty setting, yes, the AI will "peek" at where your ships are, and are heading. Does the AI teleport? No. But it does look at where you're are and where you're heading. Don't worry, the AI will eventually do something collossally stupid, like sending it's CVs to patrol the area of the letters on the map. Give it time. That's what I was referring to in my snide comments. Use every intel resource you have. Check every enemy base each turn. Look at the air balance; it will tell you where the enemy's major air units are. Peek into enemy base hexes with subs. Use WitPUtility to monitor enemy tracks over time. quote:
9) Is there a way to prioritize repairs? Repair my CV not a bunch of slighly damaged DDs! Not really. Yout can move everythign out of port except for you CVs, which will insure that it will attempt to repair the CVs. But realize that repair is a CHANCE, not a guarentee. You might well sit in port for a month, and not have your sys dmg reduced (altho this is unlikely). Again, amen brother! quote:
-F- Harry
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