1925frank -> RE: The Burma Railway (7/11/2007 7:09:52 PM)
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If I remember correctly, "The Burma Railway" is a smaller scenario. In smaller scenarios, the loss of your HQs can tip the scales dramatically because they are worth so many victory points. Conversely, if you can locate and eliminate the enemy's HQ, that can tip the scales dramatically in your favor. If you lost your HQs and the enemy kept his, that would probably be a big factor. Some of the artillery pieces and leaders can be relatively expensive to lose too, and, if you're playing the Japanese, their leaders are more vulnerable (I think twice as vulnerable as leaders in other countries) and a lot of their artillery can fire only directly, that is, with a direct line of sight to the enemy, which makes them vulnerable too, because the enemy can see them and fire back accurately. I remember the Japanese had artillery in "The Burma Railway," but I also remember it was direct fire artillery with only a few exceptions. If you lost a lot of artillery and a number of leaders, that was probably a big factor. I could be wrong, but my recollection is that the victory hexes in "The Burma Railway" weren't worth that many points, so the emphasis was on destroying far more enemy units than you lost of your own. Jason would know more about this than me, but I think sometimes victory hexes are used more to anchor the AI troops in certain locations than for any intrinsic value to the terrain, although the terrain will always have some strategic or tactical value to it, which is why the designer wanted to anchor some AI troops there. When looking at the available victory points and at what it will take to win in the victory chart, you can usually get a feel for what is more important -- the victory hexes or devastating the enemy forces. Sometimes you can afford to take heavy losses to obtain a victory hex. Sometimes you're required to take the victory hex on the cheap. Sometimes you won't have to worry about the victory hexes much at all and will have to focus on obliterating the enemy.
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