freeboy -> RE: Some more screenshots (graphic heavy) (6/29/2007 12:00:35 PM)
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one thing that u might consider is ebb and flow, you should not have enough supply to alway be on either attack or movement or defense, so those 35 to 2 hour turns should also be offset by much shorter turns, as an example in FITE scenario, a monster for TOAW3, some 2000 units are the limit per side and I hade seen 7000 to 8000 movement hex turns, not counting attacks etc.. taking two hours, also the turns where you are holding a defensive line, moving a few troops by rail and taking a few minutes. Makes me wonder too, does this system have the ability to model rail or strategic movement?
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