Subs not reloading Mines (Full Version)

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ny59giants -> Subs not reloading Mines (7/2/2007 1:16:16 AM)

I am currently playing CHS Scenario 158c as the Allies. I have sent both Dutch subs O19 & O20 on a sub mine laying mission. They are back at Soerabaja to reload (port 8 and supply over 20k) with an AS in port. They will NOT reload mines. [:@]

Why not??[:(]

Is it because the port is less than size 9?? I understand the ML's if the port is below size 9, but I did not think that effected subs.




rogueusmc -> RE: Subs not reloading Mines (7/2/2007 1:20:52 AM)

Mine reload is a mine reload...same rules apply.




Iron Duke -> RE: Subs not reloading Mines (7/2/2007 1:30:09 AM)

I've seen this a few times , have you tried disbanding the TF and reforming - this usually works for me.

cheers




ctangus -> RE: Subs not reloading Mines (7/2/2007 1:30:26 AM)

In CHS the Brits have an MLE that starts the game in Trincomalee. Very useful little ship...




rogueusmc -> RE: Subs not reloading Mines (7/2/2007 1:32:03 AM)


quote:

ORIGINAL: Iron Duke

I've seen this a few times , have you tried disbanding the TF and reforming - this usually works for me.

cheers

In a size 8 port with no MLE?




ny59giants -> RE: Subs not reloading Mines (7/2/2007 3:16:42 AM)

So I need either a size 9/10 port OR a MLE present in the base to reload mines regardless of what type ship or sub it is??
Correct?? 




tsimmonds -> RE: Subs not reloading Mines (7/2/2007 3:19:53 AM)

Yup.




ny59giants -> RE: Subs not reloading Mines (7/2/2007 3:23:15 AM)

I guess a few of those AK's in San Fran get converted. [:D]




tsimmonds -> RE: Subs not reloading Mines (7/2/2007 3:25:15 AM)

Make a bunch of ARs while you're at it[;)]




ny59giants -> RE: Subs not reloading Mines (7/2/2007 3:44:05 AM)

All the AK's with the name starting with "Steel" are converted on day one!! [;)]
Can never have enough AR's running around. [:D]
It's nice to see the addition of them in CHS vs. stock. [&o]




rogueusmc -> RE: Subs not reloading Mines (7/2/2007 3:44:21 AM)


quote:

ORIGINAL: irrelevant

Make a bunch of ARs while you're at it[;)]

I second this...and third it as well...[:D]




rogueusmc -> RE: Subs not reloading Mines (7/2/2007 3:44:49 AM)


quote:

ORIGINAL: ny59giants

All the AK's with the name starting with "Steel" are converted on day one!! [;)]
Can never have enough AR's running around. [:D]
It's nice to see the addition of them in CHS vs. stock. [&o]


I do the Luckenbachs...




ny59giants -> RE: Subs not reloading Mines (7/2/2007 4:22:10 AM)

When i played stock (a very long time ago [:D]) I had a list of what ship names got converted to what type of repair ship (i.e. - AR's: West..., Steel..., Ma...).

It's my OCD-ness getting the best of me.[sm=00000280.gif][sm=00000280.gif] 




HansenII -> RE: Subs not reloading Mines (7/2/2007 4:56:05 PM)

Hi!

Had the a similiar problem in the stock game: Of the two mine-slots, only one was loaded. But converting the task force to Sub patrol and resupplying it normally solved the problem. But this was only in ports of size 9 (is this different in CHS?).

Regards




bradfordkay -> RE: Subs not reloading Mines (7/2/2007 8:42:03 PM)

CHS has not changed the mineloading requirements; so any ML, be it a surface or submarine ML, needs either an MLE or at least a level 9 port to reload mines.

CHS has changed the size of some ports, so a port where you could load mines in stock may no longer be of sufficient size to do so in CHS.




Halsey -> RE: Subs not reloading Mines (7/2/2007 10:41:28 PM)


quote:

ORIGINAL: rogueusmc


quote:

ORIGINAL: ny59giants

All the AK's with the name starting with "Steel" are converted on day one!! [;)]
Can never have enough AR's running around. [:D]
It's nice to see the addition of them in CHS vs. stock. [&o]


I do the Luckenbachs...


Never the Lukenbachs.
Too fast, and too much cargo capacity.

Pick the slow ones.[;)]




ny59giants -> RE: Subs not reloading Mines (7/3/2007 12:05:51 AM)

In CHS they have to be 5000 capacity or larger to qualify. All those AK Steel .... name ships have a speed of 12.

I am just finding about the high speed AP's. [:D][:D] I'll be able to put together an AP TF of ships all with speed of 20 or faster with a capacity of over 40k. Thus, I can move a whole division and then some from point A to B very quickly. [:D][:D] Plus, some of them come with 6" guns. [X(][X(]




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