Fabs -> (9/7/2000 8:22:00 PM)
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Mike,
it does not pay to be too litteral when interpreting hex widths in SPWAW.
Villages are not as a rule crossed by 50 yards wide boulevards, and roads in Normandy are not flanked by hedges that are 50 yards apart, yet that is how they are represented in the game.
It is a limitation but in my opinion not at all intolerable. I have used the same argument to advocate the introduction of more elevation levels, where it was felt that it would cause unrealistic effects.
Having said this, I too am sometimes puzzled by the computer's choice when I ask him to move my units to a distant hex that the "move range" highlight says is accessible.
I find it particularly annoying when, for instance, to get to its destination my vehicle crashes through a wall or hedgerow and is promptly immobilized.
This used to happen a lot with buildings, and has been corrected as far as those are concerned, but clearly not as far as these other potentially crippling terrain types are.
I have learned to get around this by moving my units one hex at a time in the presence of tricky terrain.
This is time consuming but I feel realistic, as movement in combat situations is normally done quite deliberately and with some great care. I believe that it also gives your units some concealment bonus to move them like that.
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Fabs
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