RUPD3658 -> RE: Are Japanese players smarter???? (7/5/2007 6:02:59 AM)
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ORIGINAL: dtravel quote:
ORIGINAL: RUPD3658 If the Allies can prevent an auto-victory at the end of 42 they have a good chance at winning. That kind of sums up the whole problem right there. There was never any realistic chance of Japan conquering even one of Australia, China, India or beating the Soviets, yet the Allied player's biggest concern is preventing the Japanese from doing two or more of those. The game's Victory Conditions are basically those of Japan in real life. Give the Americans/Allies a bloody nose and they'll cave. Some time back Mogami proposed a game with victory conditions that were closer to the Allied ones. A few simple house rules requiring the Japanese player to use his AKs and TKs and victory was based on how many, if any, he had left at various dates, representing the Allies goal of destroying Japan's ability to continue waging a war. I liked the Victory Conditions from PACWAR where Allied losses were were multiplied by 1.5 in 1944 and by 2 in 1945. This better reflected breaking the will of the Allies to fight. I agree that losses would matter more to public opinion than bases held. It also forced the Japanese player to try to inflict high losses rather than just take territory.
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