How does the A/I Work? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support



Message


leek -> How does the A/I Work? (7/4/2007 3:57:26 PM)

When playing the computer and setting the A/I for an Axis or Allies advantage during a senario or playing the campain game setting the Easy, average hard ect.

What best explains what the A/I is doing with these settings:

Does the A/I adjust its play to be less agressive or be poorly less tactical ect ?

Computer controled units have lower hit probability and human player units have higher hit probability?

Are units quality adjusted accordingly for each side?

Posibly one of these or a combination of these reasons.
Maybe something I did not even mention.





Jason Petho -> RE: How does the A/I Work? (7/4/2007 5:02:31 PM)


quote:

ORIGINAL: leek

When playing the computer and setting the A/I for an Axis or Allies advantage during a senario or playing the campain game setting the Easy, average hard ect.

What best explains what the A/I is doing with these settings:

Does the A/I adjust its play to be less agressive or be poorly less tactical ect ?

Computer controled units have lower hit probability and human player units have higher hit probability?

Are units quality adjusted accordingly for each side?

Posibly one of these or a combination of these reasons.
Maybe something I did not even mention.




If you are playing a Dynamic Campaign, and you set the AI level to impossible, the Combat Results Table is skewed 30% in favour of the AI and the AI receives twice as many units as it normally would.

The AI does not change tactically.

Jason Petho




leek -> RE: How does the A/I Work? (7/6/2007 9:37:28 PM)

Thank you,

Tha clears up my question...




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
4.890625