AmiralLaurent -> RE: Noob question: Aircraft use to reduce chokepoints (7/6/2007 2:21:46 PM)
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Bombing the airfield/port is more interesting on a normal day than bombing the troops. Bombing the base may destroy supplies, but at one stage more supplies will be used to repair the damage (you can't turn off repairs of a base, so supplies will be used) than those destroyed by air attacks. Also this damage will stop engineers (re)building fortifications as they can do that only when the base is undamaged (again you can't change this priority). By bombing the base you will also hit the base forces, CD and AA units, the HQ and the Const units. None of this will matter much in the ground battle but they will provide AA protection, support squads and build fort, so disabling them before the start of the ground attack is a good idea. Once the battle starts, I bomb enemy troops and the base at the same time. When my troops will attack this turn almost all AC will attack troops and when they won't attack almost all AC will attack the base. The reason is that the immediate effect of an air attack against a big combat unit is disruption more than real losses and so will apply on the day of the attack and not be very interesting the next day. But to keep a high DL and so having more chances to see your AC fly when you want it bombing enemy troops each day is better. A last point: if the attacked base has many AA/CD units or Base Forces the AA defences will be too efficient for fighters to be used in ground attacks. Losses won't be worth it. As Japanese, you can use Betties/Nells + Zeroes to crush enemy bases, and then IJAAF bombers (and fighters on escort) to keep them closed/besieged. But Betty crew are too valuable to be lost in daily pounding of a starving base.
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