Hello! I have a few questions.. (Full Version)

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tormy -> Hello! I have a few questions.. (7/8/2007 1:32:35 PM)

Hello to all, this game looks interesting.
However I am more into fantasy strategy games, but as Ive seen it will be possible to create a fantasy themed game from this with modding. [Am I correct?]
So my questions are:
1. Everything is moddable? Like unit icon graphics, sounds, weapons, equipment, terrain, etc.?
2. Do we have "close combat" in the game? I mean if I want to make a fantasy themed mod with orcs, goblins, etc, it will be mainly all about close combat. [The units will use swords, axes etc.]
3. Can we make campaigns? [Scenarions linked together, so if you win Scenario A, you will be able to play Scenario B etc.]
4. Will it be possible to have more sides on a map? [Like 5 "races" in Scenario A: humans, dwarves, elves, goblins, orcs]
5. Will it be possible to set alliances between the sides for a scenario? [For example make the orcs + goblins allied etc]

These are my questions for now,

regards, Chris.




Vic -> RE: Hello! I have a few questions.. (7/8/2007 2:15:03 PM)

Hi Tormy,

The engine is optimized for operational/strategic WW2, but since the modding is so flexible you can make almost anysort of hex & counters game. Though you should keep in mind the engine is operational/strategic so there is no Line of sight, facing or that sort of tactical things.

It is possible to use events that auto load another scenario of choice.

You can have many players/sides as you want, but the diplomatic model is very basic (either peace or war).

Kind regards,
Victor




tormy -> RE: Hello! I have a few questions.. (7/8/2007 2:33:53 PM)

quote:

ORIGINAL: Vic

Hi Tormy,

The engine is optimized for operational/strategic WW2, but since the modding is so flexible you can make almost anysort of hex & counters game. Though you should keep in mind the engine is operational/strategic so there is no Line of sight, facing or that sort of tactical things.

It is possible to use events that auto load another scenario of choice.

You can have many players/sides as you want, but the diplomatic model is very basic (either peace or war).

Kind regards,
Victor


Thanks for the answer! Awesome, so basically all answers are "yes" to my questions.
No line of sight and facing is not important to me, so its all cool.
The very basic diplo model is also enough to make war scenarions/campaign.
I am really excited! [:)]


1 more question! It is possible to make all sides unique, am I correct? [IE. Side A wont be able to recruit Side B's units etc.]




Vic -> RE: Hello! I have a few questions.. (7/8/2007 3:52:11 PM)

Yes. You can even have different locationtypes (towns) that have different kinds of things they can produce.
However as a warning dont expect the AI to cope with everything you can change. It is pretty versatile but it has its limits.




tormy -> RE: Hello! I have a few questions.. (7/8/2007 6:00:28 PM)


quote:

ORIGINAL: Vic


However as a warning dont expect the AI to cope with everything you can change. It is pretty versatile but it has its limits.



What is this means? The AI wont use the units what I will add?..or it wont use them properly?




Vic -> RE: Hello! I have a few questions.. (7/8/2007 6:33:21 PM)

It depends on how much you change. The AI does analyze all subformationtypes in a scenario. It is not hardcoded to the ww2 subformationtypes. But as you might expect i have not tested the AI to be able to cope with any sort of scenario that can be crunched out by the editor. But basicly if you dont change the actual rules and dont work with action cards the AI should be able to cope pretty well.




tormy -> RE: Hello! I have a few questions.. (7/8/2007 7:19:50 PM)


quote:

ORIGINAL: Vic

It depends on how much you change. The AI does analyze all subformationtypes in a scenario. It is not hardcoded to the ww2 subformationtypes. But as you might expect i have not tested the AI to be able to cope with any sort of scenario that can be crunched out by the editor. But basicly if you dont change the actual rules and dont work with action cards the AI should be able to cope pretty well.



AFAIK we cant play vs the AI if there are action cards in the game...at least I read something like this. Am I correct?
Also what "actual rules" means?




tormy -> RE: Hello! I have a few questions.. (7/9/2007 3:04:38 AM)

Vic can you please answer one more time? I wont bug you again [:'(]




Vic -> RE: Hello! I have a few questions.. (7/9/2007 11:40:54 AM)

Listen tormy,

It is hard to explain everything. Using the editor to make something completly different is not that simple. The AI will be able to cope mostly. But it might involve some testing, especially if you change engine variables like:
-how far away from a HQ supply can be delivered
-howmany HQs can be in chain of command
-etc..

kind regards,
Vic




tormy -> RE: Hello! I have a few questions.. (7/9/2007 4:10:10 PM)


quote:

ORIGINAL: Vic

Listen tormy,

It is hard to explain everything. Using the editor to make something completly different is not that simple. The AI will be able to cope mostly. But it might involve some testing, especially if you change engine variables like:
-how far away from a HQ supply can be delivered
-howmany HQs can be in chain of command
-etc..

kind regards,
Vic



Ah I got it. Thanks!




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