Warfare1 -> RE: First Reported Allied Victoy (7/12/2007 7:55:54 PM)
|
quote:
ORIGINAL: Vypuero I used these materials in the scenarios, but remember that the scale the game builder's wanted was much fewer units, so I had to revise all of my OOBs down to get to the smaller numbers they wanted (i.e. the scale went up). That is another reason why the Russians have Garrisons on the front and Corps in reserve. This way, the Axis can get the effect of the blast of Barbarossa at the start, followed by rapid advance and then they will run into increasingly strong Russian resistance. At least, that is what I am trying to achieve! Since the game takes very long to play with humans, and the AI is not quite the same, it is very difficult to get the right balance. Also, keep in mind the starting Russian forces on the map are supplemented by roughly 1,000 PP up until the point where the war starts. Also, the closer objectives have as low a value as I could assign, with the rear cities having high values to reflect the movement of production and factories there. Interesting note - if you look at GDP for Russia and Germany, you will see that Russia has a LOT moe PP relative to their GDP than does Germany. I have GDP figures for every country on the map during the WW II timeframe. The reason is, that Russia used a vast portion of that GDP on war expenditures vs Germany or the US. That was because simple necessities the West had were pretty much non-existant in much of Russia, and it just got worse as the war went on. Somewhere I read an interesting analysis of the economy and its potential collapse. It got very close to that point. That is why it is a reasonable argument the Russians may have collapsed with the loss of more territory, for instance if Moscow, Stalingrad, and Leningrad had fallen, there is a good chance it would have been a true point of no return. Hi Vypuero: You do have a difficult job :) As I understand it you are trying to balance the game as per the developers request. Must be fun ;) Possibly one way to help account for Soviet reinforcements would be to have it as a toggle option. The player could be given the option of having Soviet reinforcements enter randomly sometime between Oct/41 to Jan/42. These reinforcements should not happen automatically, since they were contingent on what the Japanese were going to do in late 1941. This "reinforcement option" could take the form of more Production Points. The Axis player should always be faced with hordes of Soviet armies, and it should be very difficult to knock the USSR out of the war. In addition, perhaps make it so that the Axis player would have to capture and hold Moscow, Leningrad and Stalingrad before the USSR surrenders. There is some debate (and not without merit) that had Moscow, Leningrad and Stalingrad fallen into German hands, the Soviets would have been hard-pressed to continue the war.
|
|
|
|