terje439 -> RE: Southern Strategy (7/8/2008 9:37:10 AM)
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ORIGINAL: Scotters1976 So what can you do against cavalry. As previously mentioned, flank them. And try to use units with high strength (alot of men), and weapons with good close range (1 hex) damage, like muskets. But I agree, taking out CAVs are a pain indeed. quote:
Their cavalry has better guns than my cavalry, so I can't really match them up, and in a lined up fire fight against infantry I was getting crushed. What sort of guns do you use, and what sort of weapons do the northern agressors use? I rarely lose the weapons race even on highest difficulty, so I am not sure what you do here? quote:
Also, besides my above questions in the previous post, what do you do with your artillery? behind the front line (hex behind the front line). After having a few ARTYs charged into oblivion I am reluctant to use them in the front line. I prefer to place them on high ground, which is also why I try to be the defender in every battle, so that the union have to attacked into my prepared position. quote:
I use 24lb howitzers, and I do not like having them in the back, but after things get smoky they usually can't see to fight. I read another thread about artillery, and everyone pretty much agreed to use the howitzers and keep them in the back, but what do you do when it gets smoky? -I'll use the howitzers until I get the indirect fire research, then I switch to Napoleons. About the smoke? a) Fire on another enemy unit b) Wait a turn or two for night fall which will clear the air before morning c) Relocate the arty a>b>c -If I get my economy going real well I'll buy the smokeless powder upgrade for my artys as well as those elite INFs that are likely to hold the important hexes. [Quote]Thanks for the advice about not charging haruntaiwan, that was pretty much what I thought. Yes I agree, charging is something better avoided all in all, too risky by far! quote:
I am getting killed a distance because they have better guns than my best, which is the Richmond musket, and they have lots of brigade artillery. Plus I think that I'm doing something seriously wrong here. The Richmond musket aint that bad a gun, so I am guessing that what happens is that the enemy blasts you with INFs that probably consists of (damn what is the name again....!) those beginning weapons (pistol and sabre) with the brigade arty, meaning only the arty part of it hits you. Well point one, if they fire back with brigade arty, do not fire on that unit, fire on another unit instead (what they fire on you with is stated in the detailed report). One thing you need to keep in mind when upping the difficulty is the reduced moral-damage you inflict on the enemy, in my latest game (full general rank) I only managed to capture a total of 18 brigades over the entire war. That is the same ammount as I would get in one battle earlier. Why? The moral loss reduction means the yanks stand and fight to the last man (and then some, had gen. Ingalls getting killed TWICE in the same battle once hehe), this translates into sharpshooters being a good choice, increasing the morale damage you do, making enemies more likely to run (and a higher chance to kill generals as well (although why would you want to kill the Union generals when they usually do better than you in destroying the enemy?)) And also try to make the enemy march on your position and not the other way around. Move offensively and fight defensively (this maxim was also used during WWII!). Try to have two or more units work on each enemy unit. And units with low strength or really low moral are better kept off the line, and in reserve only. Having alot of terrified units will cost you will to fight points, and might lose you an engagement.
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