Joram -> RE: starting military strength for each side (7/23/2007 5:57:31 AM)
|
quote:
ORIGINAL: Gem35 I am really curious about purchasing FoF, but without a manual or demo I would ask the forum for some help. Would it be possible for someone to post some screenshots of the starting units(fleets/ships and armies/corps/divisions/brigades) and strengths for each side? Also, how many cities does each side start in control of? Do the Governors stance towards you in effect = military control/morale/favor? or Is there anything to the effect of state military control or morale? I understand you can use advanced supply, could someone explain the differences between that and basic? Can you "tinker" with your economy like you can in CoG? IOW, if a certain state is good at producing Iron, you can move the sliders accordingly to take advantage of that advantage in Iron? What about the other items such as labor and horses? Is there any sort of trade with the European powers/Canada/Mexico? Is there any sort of Diplomacy? Can you threaten your enemy or other Nations for land or war material? I can answer some of these with some degree of accuracy! Without entering the game and counting, most important or large cities of the era are represented. Minor cities are not represented on the strategic map. E.G, as you can tell from the screenshot, there is no Bowling Green city in Kentucky. Every state has between 1-5 cities I believe. There is nothing that affects a unit's morale by state AFAIK. However, national morale can give a bonus/penalty to all units. I can't really explain the supply differences as I only play on advanced. In advanced, you pay a certain upkeep to pay for your troops. I believe there's a baseline cost but this cost is also affected by the weapons a unit is equipped with. Also, you can increase or decrease the amount of supply as well with a certain cost/benefit effect. Higher supplied units have priority with replacements as well as I believe an increased chance of raising disposition (which directly affects a unit's morale). Economy is completely different than CoG. It's done on a city by city basis where each city can produce either Money or Labor (you must choose but it can be switched every turn to fine tune) as well as either Iron or Horses (again a choice). Additionally, a city can produce weapons and railroad capacity with the right buildings in addition to what I just mentioned. In advanced rules, your production is also affected by manpower so if you heavily recruit from a city, then you can adversely affect it's Money/labor or iron/horse production. To re-iterate, there are no sliders, you simply choose between one type of production or another. You can always build buildings to improve any of these commodities in a city that can support a building (there's a limit to that too which costs to be expanded). Diplomacy and trade with foreign nations is very abstracted. You can increase a nation's disposition towards you by allocating money to diplomacy. Your opponent is doing the same which can increase the disposition towards him and/or lower yours. Winning large battles also influences foreign affairs. In any case, you will occasionally get trade items (except railroad capacity afaik) or research items (engineering know-how, logistics, training etc...). You also will be given the opportunity to purchase certain kinds of weapons depending on your level of friendship with the foreign power. Which by the way are split between Britain, France, and Other European.
|
|
|
|