Consolidated wish list (Full Version)

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Knockout Dropper -> Consolidated wish list (7/25/2007 6:56:20 AM)

Knockout Dropper's wish list:
My Idea for recon is a periodicity pull down menu for targets. Say you want to bomb the snot out of rubber. You go to the rubber targets, sort the targets by capacity and location, then determine the periodicity you want them shot.

To get to it from the main menu, instead of clicking on "Recon Mission", it could be "Recon Doctrine". The target list could come up (one thing we could use there is the MASTER target list, with ALL of the targets listed). Select rubber, for example, the filter comes on, and the player can sort the factories by capacity, and look at distances to the target to determine mission viability. If a target is deemed likely to be bombed in the near future, the player can click on a pull down menu to select how often he would like the target overflown: daily, every other day, once a week, once every two weeks once a month or never. Set this list up the way you want it once, and make minor changes to it during game play.

The staff could automatically double/triple your periodicity if the target is damaged above 65 percent, then revert back to player's periodicity when the target is deemed bombable again.

A button should select whether or not you want the staff to auto-plan a recon mission to the targets bomber command hit the night before.

A "target group recon mission" could automatically select nearby targets (within 5-20 miles, or what ever you guys use) based on the player selecting one target. So say you had this option on, and you selected Schwinefurt as your target. The staff would automatically select the ball bearing factories nearby, thus eliminating the need to plot multiple missions to the same area. This can be incorporated into the "multiple mission bird" feature you brought up earlier. Instead of the aircraft taking pictures of targets it happens to overfly on its way to its primary target, this feature will allow the player to specify a specific area he wants recon to facilitate steel on target.

Another pull down menu on this page could select low, high level or both.

In another screen, you can determine recon's permitted altitudes
Two different settings are available here; low and high level
turn Spitfire XI's low level to "never", and high altitude to 40,000 to 44,000
turn F-5 on for low level, and high to 38,000 to 40,000
turn Mossie to "both"
This screen would allow player to doctrinally select recon assets to be tailored to their capabilities. Why use XIs for low level missions when they are nearly untouchable at 44K? The F-5s durability suits them to low level treetop runs, so why not have the doctrine in place to make it so?

I don't like the way BtR restricted my target selection during AVALANCHE. Yes, I know it's AVALANCHE, but at least let me select railyards OR airfields WITHIN AVALANCHE.

Recon should be able to determine aircraft type during airfield overflights. My imagery analysts at G-2 should be able to tell me if there are 32 single or twin engined aircraft at Woippy. Me 163 are pretty easy to identify, and should be identified to the allied player. Gun camera analysis/crew debriefings should give me enough intel from a strafing run to tell me specifically what aircraft models are at an airfield.

[sm=happy0065.gif]I want to see credit given for strafing runs. Pilots were credited for aircraft destroyed on the ground, so why not BtR? This will allow the player to gage the success of strafing missions in the after action review. The Top Pilot screen should reflect these totals. Also, a counter for AFV, Arty, AAA, and infantry destroyed from bombing would be nice too.

Get Fighter Command's night fighters into the war! I want to see an autoplot feature for them.

An option to turn off automatic aircraft upgrades. How many people have done a major revamp of a formation, only to see it go screwy because the computer wanted to help you?

Minor issue: when setting times for mission starts, the "minus an hour" button will not reset the time to 0600.

Messages need an overhaul, each message level should be tailored by the player. This is brought up because recon missions "radio in" when I have the message level set to 1. I don't care if the recce missions are over the target when the game is playing out. There are too many messages. In a typical Typhoon dive bomb raid on ground troops, you can get several messages. One to tell you the mission is above the target, two to tell you they are diving to attack, three and four to tell you how many Tiffies have been shot down/damaged on ingress/egress, and another message for every additional bomber/escourt group in the mission. After all that, you might actually hit something, so you get an additional message for EACH tube/panzer/aaa/soldat destroyed. Can we please consolidate the messages?[sm=innocent0001.gif]

When setting a Luftwaffe Patrol, I'd like the computer to automatically sort the available groups by their closest proximety to the selected patrol point.

It can be a bit difficult to send in fighters to mop up damaged bomber formations. A sea of little red boxes makes the task maddening. A slight color change would help this. Damaged bomber formations that do not have fighters assigned to attack them can remain red, butbomber formations that do have fighters attacking them should becomea different color.

Cool to view for the german player would be a list of captured allied pilots in a "View Stalag Pilots" screen. Their kills could be viewed. Maybe a morgue as well.

Luftwaffe Top Pilots screen should automatically sort most kills to least kills, instead of by rank.

It would be nice if the computer could check to see if it's autoplotted missions flew into heavy flak. During mission generation, perhaps the computer could generate two or three paths to the target, and then test them for flak by "pre-flying" them. The course with the least amount of flak hits would be the one the computer auto-plots. Maybe the computer could let the player "select" which path the mission will take. This borders on templating, but without all the saved waypoints.

The computer is too intuitive when it comes to strafing/airfield bombing missions. Its almost like they have SIGINT or HUMIT assets reporting back to J-2. The computer should have to Look-Shoot-Look like the player does. Often, I get strafed as the german player after I have just moved a unit onto a new field the night before. As the allied player, it is an insurance policy to have the computer auto-plot strafing missions with fighter command to see if a new luftwaffe unit has snuck back into normandy/brittany.

As the german player, It would be nice to see when the last time a target was last overflown by recon. Whether the bird made it back to base is moot. This would allow the german player to determine what targets are in danger of a strike and take appropriate action to defend them.

As the German player, I find it too difficultto deal with Bomber Command's night bombing missions. When it becomes apperent that there will be a bomber command mission, I switch every luftflotte over to computer control. It would be nice if there was a master button on this doctrine screen to set all luftflottes to on or off.

As the german player, how many times have you clicked on "move AAA/aircraft/railflak" only to discover you have no movement points left? Let's bring the movement points to the command screen. I'm just sick of clicking on "move aaa" at the top right, discovering I have no movement points, then clicking on "exit" at the bottom left. Maybe we can move the exit button to the top right?

Aircraft production priority "ladder": What happens when the mighty eighth cripples your DaimlerBenz engine production? How do you divert priority to your low-quantity 410s and away from the 109G-6;of which you have quite a large stockpile? Ensure your factories produce your priority aircraft in the aircraft production priority screen!

As the German player assigning interceptors to an allied raid, it would be nice to see which formations were equipped with the WGr 210. I normally equip my 410s, 110s, 190Fs and a few 190As with the rockets. I can't tell which 190As have them from the "assign interceptor" screen.

How about an after action report on the pilot's actions for the day? It could be different from the campaign summary "list top pilots" screen. It could list the day's kills, who was wounded ( a hospital report would be good too), who had an airplane shot out from under them, who got promoted, who's skills went up and by how much, etcetera.

Is anyone reading this?

Aircraft wish list: G55/II
Other models developed based on the G55 which were the G55/II with 5 20mm cannons and the G55/S Torpedo Fighter, which carried one 2,176 lb Whitehead fiume torpedo beneath the fuselage. Both of these variations of the G55 flew in 1944. 5 20 mike mike cannons, wow!


JCJordan adds:
Whereas we have the moonrise/set setting for light how about a sunrise/set too? This would help for early/late afternoon raids you might want to do or not do thinking weather might be better over continent at certain time of day. Also a quicker way to tell if moon is waxing or waning instead of having to remember what the light level was the previous turns to tell.

Carl (AKA Golden Bear) wants:
Hard SARGE Replies

1) having to "cheat" to get the RAF to fly escort with U.S. planes. Tedious.

we got the ADGB that is set to fly with the VIIIth and IXth, still not the full force of the RAF, but a little better, we have done some talking on how to allow units to be moved between commands, but that is down the road, if we can do it

2) having to plot all recon - yeah you can tell the AI to do it but they are awful. Tedious.

well, we still have to plot all Recon, but, now we do some area reconning, each plane will take a number of photos during the missions, so at times you may get 5 or 6 photos for each mission, this does make letting the AI plot much easier to take

3) NF plotting. Tedious.

on my list, would love to be able to set a profile, that can be done over again, once it has been set (who knows) also on the list is to look to see if we can get a more like daytime plotting for NFs to fly with the bomb raid, depends on time

4) FS suiciding on LW airfields.

on Airfields or RRs ?, either way, I thought we caught part of the bug that made the loop, I think we still have to put up with the first attack, but the follow ups are gone, Sweeps have some different effects now, they can be murder now, but can get hammered too


5) Mossies too easy to shoot down.

Mossies ? or you mean FB in General ?, FBs can and will fight back now, they can sweep and they can escourt other FBs, they will fight and they will get kills


6) Medium Bombers not accepting escort.

? this one is new to me ?, if you were having troubles with it before, I should be a thing of the past, I been plotting raids with Med and Lights left and right, no hassle with escourts

7) Bomber unit morale and experience.

no idea on this one, it seems to work, not see any more hassles with very low morale units, you take heavy losses they take a bit hit in morale, but most times by the time they rebuild, the morale comes back up, but to be honest, something that needs to be watched during testing, my tests have been too short to make a honest statement on this

8) I don't like the newest OB that delivers Allied units with only a couple planes.

again, sure not on this one, the unit coming in, should get it's plane numbers based on if there are enough in stock, and enough pilots in the unit, so units that I think may be in short supply, I have set to come in full (but that is still game driven, and does not mean it will always work)


9) It has also occured to me that there is a "joke" built into the game. From the start in 1943 up until after the bombers get released from DDay support, you are only getting your crews killed off in order to keep the game from shutting down on you. After that, you'll basically win based upon the conquering of territory by the Russians and the Western Allies. I'm exagerating a little bit, but that's basically it. If you can survive the incredibly dull period of bombing French RRs, you'll win.

Errrr, I won the game way back when, Jan 2nd 1945, and I won the game in Aug of 44, so I have not really seen this side of it, plus I think that game of yours was the 44 Campaign and there were some issues with the 44, all the work went into the 43 we have fixed some of the mandatory errors that were in the game, we should be able to get out of the periods of long manatory targeting (not all the targets that are listed in Mandatory targetting we counting as getting damaged)

10) I REALLY want a 1944 start campaign that works. I actually took to saving Jan '44 positions to use as my own mini campaign.

11) Another thing that gripes me is that the Axis ALWAYS has swarms of jets much earlier than historically. Can we just put in a "historical" OB for the Axis to use? If the Axis AI gets early jets, why cannot the Allied AI get B29s and whatever. The more that I read about engine supplies and production generally in Europe the more aware that I become that it is too easy for the Axis side to improve their condition over historical... somehow they never seem to come out worse than historical, so it is not a random distribution.

[image]local://upfiles/25743/E44BBFEA498E44389F8CB7D07FAE09C5.jpg[/image]




soeren01 -> RE: Dropper's wish list (recon mostly) (7/25/2007 3:39:08 PM)


quote:

ORIGINAL: Knockout Dropper

My Idea for recon is a periodicity pull down menu for targets. Say you want to bomb the snot out of rubber. You go to the rubber targets, sort the targets by capacity and location, then determine the periodicity you want them shot.

To get to it from the main menu, instead of clicking on "Recon Mission", it could be "Recon Doctrine". The target list could come up (one thing we could use there is the MASTER target list, with ALL of the targets listed). Select rubber, for example, the filter comes on, and the player can sort the factories by capacity, and look at distances to the target to determine mission viability. If a target is deemed likely to be bombed in the near future, the player can click on a pull down menu to select how often he would like the target overflown: daily, every other day, once a week, once every two weeks once a month or never. Set this list up the way you want it once, and make minor changes to it during game play.

The staff could automatically double/triple your periodicity if the target is damaged above 65 percent, then revert back to player's periodicity when the target is deemed bombable again.

A button should select whether or not you want the staff to auto-plan a recon mission to the targets bomber command hit the night before.

A "target group recon mission" could automatically select nearby targets (within 5-20 miles, or what ever you guys use) based on the player selecting one target. So say you had this option on, and you selected Schwinefurt as your target. The staff would automatically select the ball bearing factories nearby, thus eliminating the need to plot multiple missions to the same area. This can be incorporatedinto the "multiple mission bird" feature you brought up earlier. Instead of the aircraft taking pictures of targets it happens to overfly on its way to its primary target, this feature will allow the player to specify a specific area he wants recon to facilitate steel on target.

Another pull down menu on this page could select low, high level or both.

In another screen, you can determine recon's permitted altitudes
Two different settings are available here; low and high level
turn Spitfire XI's low level to "never", and high altitude to 40,000 to 44,000
turn F-5 on for low level, and high to 38,000 to 40,000
turn Mossie to "both"
This screen would allow player to doctrinally select recon assets to be tailored to their capabilities. Why use XIs for low level missions when they are nearly untouchable at 44K? The F-5s durability suits them to low level treetop runs, so why not have the doctrine in place to make it so?

I don't like the way BtR restricted my target selection during AVALANCHE. Yes, I know it's AVALANCHE, but at least let me select railyards OR airfields WITHIN AVALANCHE.

Recon should be able to determine aircraft type during airfield overflights. My imagery analysts at G-2 should be able to tell me if there are 32 single or twin engined aircraft at Woippy. Me 163 are pretty easy to identify, and should be identified to the allied player. Gun camera analysis/crew debriefings should give me enough intel from a strafing run to tell me specifically what aircraft models are at an airfield.

I want to see credit given for strafing runs. Pilots were credited for aircraft destroyed on the ground, so why not BtR? This will allow the player to gage the success of strafing missions in the after action review. The Top Pilot screen should reflect these totals. Also, a counter for AFV, Arty, AAA, and infantry destroyed from bombing would be nice too.

Get Fighter Command's night fighters into the war! I want to see an autoplot feature for them.

Minor issue: when setting times for mission starts, the "minus an hour" button will not reset the time to 0600.

Minor issue: messages need an overhaul, each message level should be tailored by the player. This is brought up because recon missions "radio in" when I have the message level set to 1. I don't care if the recce missions are over the target when the game is playing out.

[image]local://upfiles/25743/696D71E2A7F94C7D8F4EC36DF2F72289.jpg[/image]



Hey,

you stole my idea (more or less)




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/25/2007 9:23:26 PM)

Hmm nice 520

how about this



[image]local://upfiles/1438/98D9AB322C1E428BA426F974DEEAFEE9.jpg[/image]




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/25/2007 9:24:59 PM)

Lost a pilot over the AF and then lost one on landing

interestingly, the air killers didn't get anything on the ground (of course, depends on the target, the most targets caught on the ground the more kills you may get)



[image]local://upfiles/1438/18D9F3CC6C6242409178187894BE18EE.jpg[/image]




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/25/2007 9:28:19 PM)

2 missions on the 2nd day, wore them down some and one of the reasons I do not like blind sweeps, AA can really ruin your day

[image]local://upfiles/1438/CB2E5678B96D43F58D1FC25CEAA3A7C0.jpg[/image]




Knockout Dropper -> RE: Dropper's wish list (recon mostly) (7/26/2007 1:11:26 PM)

Soeren,

Sorry about snatching your idea. Just thought I'd suggest a new way to do a tedious task.

Dropper

[image]local://upfiles/25743/9F6DC5C94376490C87CB3C44253AE7CE.jpg[/image]




Dixie -> RE: Dropper's wish list (recon mostly) (7/26/2007 2:32:03 PM)

Will Bomber Command be able to fly during daylight, maybe limited somehow (by date or AS score?) It's difficult to bomb troop units in support of Overlord when you have to fly in the dark....

Also, will there be an explanation somewhere as to the various effects of ECM/ELINT devices? I don't remember there being any explanations in the original manual.



[image]local://upfiles/20142/5781B40B578042C2A78776C34E9F9754.jpg[/image]




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/26/2007 3:19:25 PM)

at them moment, will have to say it is on the list and not in yet, we would like to be able to allow BC to be able to switch, but right now, they are a night only type

(early war, middle war and late war, BC did try to fly daylight raids, but overall, most were done in the dark, and oddly, in the end, they were still taking much heavier losses flying at night, then they would of had they flown in the day)

Elint/ECM, yuck, they are HARD to explain to begin with

but overall, Elint probes and records info on Radar/s, while the different ECM units try to block or jam the different versions that the Axis brings out, which besides Jammers, there are tracker or homing radars too




Knockout Dropper -> RE: Dropper's wish list (recon mostly) (7/26/2007 3:39:28 PM)

Dixie said:

Will Bomber Command be able to fly during daylight, maybe limited somehow (by date or AS score?) It's difficult to bomb troop units in support of Overlord when you have to fly in the dark....

Also, will there be an explanation somewhere as to the various effects of ECM/ELINT devices? I don't remember there being any explanations in the original manual.


Good idea getting bomber command to come out of the darkness. They wouldn't be much good against heavy AA defended targets. What is needed is an option to change ordanance. ICB isn't very effective against troops. On that note, ordanance should automatically change depending on the target. I've transferred a few B-17Fs to Bomber Command. Their 35,000' ceiling makes them almost untouchable. I just wish I could switch out a couple 500 lb GP bombs for a few more ICBs.

I haven't studied the hokus pokus of ECM/elint in the game. elint is pretty much worthless(in the game), just a marker for historic acuracy. ECM actually has a use, but it comes on later. I've never played that late into the game; from a combination of all the new patches when I was actively playing the game, a new computer, and playing other games.

Name Type Effe Range Penet Acc
Postklystron radar jammer 0 300 0 0
Jostle radar jammer 20 100 0 0
Mandrel radar jammer 0 100 0 0
Piperack radar jammer 0 20 0 0
Airbourne Cigar radar jammer 10 100 0 0
ELINT Receivers ELINT 25 100 0 0

http://www.mirandasmoon.com/blog/stfu/stfu.html
Not to be taken the wrong way, I love Dixie's avatar!
[image]local://upfiles/25743/A66C51CE785D43D488833D3FAA9DA436.jpg[/image]




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/26/2007 3:58:18 PM)

Well, Elint was set up, to be able to learn about what the enemy had and then advance the start date of when the Allied Jammers come in (jammers should upgrade, homers and so on)

one hassle with that chart that came with the patches, is how the info is set up

and with the ECM type stuff the info looks like it may mean what it says, it don't, in fact, all devices have the same info lines (AA, MG, AFV, Plane part and so on)

so range may mean Alt for this, or it may mean the number of engines for that, or it may be a number that gets X's to get its finally number

in stock, the NJG were murder, in the patches and upgrades, the NJG pretty much went to sleep and never wakes up

so far, I got them working, but weakly at the start of the game and improving as the war goes on

(which I got so say, we got some nasties instore, if anybody ever builds them, and in this verison, they can be built, not like in stock, the Ta-154 can be built, the He-219, the Ju 88G, I think most players will just say, I want every 219 I can get, and bypass the rest, but we got some goodies in there, if they give them a chance)






von Shagmeister -> RE: Dropper's wish list (recon mostly) (7/26/2007 4:09:55 PM)


quote:

ORIGINAL: Hard Sarge

Well, Elint was set up, to be able to learn about what the enemy had and then advance the start date of when the Allied Jammers come in (jammers should upgrade, homers and so on)

one hassle with that chart that came with the patches, is how the info is set up

and with the ECM type stuff the info looks like it may mean what it says, it don't, in fact, all devices have the same info lines (AA, MG, AFV, Plane part and so on)

so range may mean Alt for this, or it may mean the number of engines for that, or it may be a number that gets X's to get its finally number

in stock, the NJG were murder, in the patches and upgrades, the NJG pretty much went to sleep and never wakes up

so far, I got them working, but weakly at the start of the game and improving as the war goes on

(which I got so say, we got some nasties instore, if anybody ever builds them, and in this verison, they can be built, not like in stock, the Ta-154 can be built, the He-219, the Ju 88G, I think most players will just say, I want every 219 I can get, and bypass the rest, but we got some goodies in there, if they give them a chance)





Ju 88G/Ju 388 yes please.

I really hope that the RCM can be made to work as it was a really important aspect of the night air war over Europe. One side would develope a new sensor and get an advantage until countered by some new device on the other side, nice if this could be accurately modelled.




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/26/2007 5:24:45 PM)

LOL, forgot about the 388, that should be the best of the best !

well, depending on what we can get the magic man to work on, it would be nice to be able to get the ebb and flow back into the battle of darkness

but I think that may be a major overhaul and rewrite to make it work right

so far, it been a major job, just to get it to even work again




Knockout Dropper -> RE: Dropper's wish list (recon mostly) (7/26/2007 5:27:06 PM)

In reply to Hard Sarge:
(which I got so say, we got some nasties instore, if anybody ever builds them, and in this verison, they can be built, not like in stock, the Ta-154 can be built, the He-219, the Ju 88G, I think most players will just say, I want every 219 I can get, and bypass the rest, but we got some goodies in there, if they give them a chance)

Guilty as charged. In my Luftwaffe 1943 campaign, I have switched all aircraft lesser than a Me109G-6 in favor of the He-219. It is now mid Dec 1943 and I've nearly replaced all NJG units with Uhus.

LOL, forgot about the 388, that should be the best of the best !
You mean I should put JuMo engines back into production?[X(] I just got them switched over to DaimlerBenz!

looking for Uhus on YouTube, I found the He 111. I hope you enjoy the view too.
http://www.youtube.com/watch?v=85paLAFx8tQ

[image]local://upfiles/25743/0F1522EC13084D1B9B5C6A925A261FE9.jpg[/image]




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/26/2007 6:01:52 PM)

nice

one hassle with the game over real life, one thing I found out about the 219 that I hadn't known before, it could only use something like 7 runways, seems it had a very long take off roll, and so the high command, didn't want to make it a major model, as the Allies would then always know where to find it

and yea, I would keep some Jumos around (even though it uses BMWs :)






Knockout Dropper -> RE: Dropper's wish list (recon mostly) (7/26/2007 6:48:16 PM)

Hmm, sounds like the 219 was co-designed by Republic. They used to say if they built a runway around the equater, Republic would build a fighter that couldn't take off from it.

Special runways weren't a requirement to just the 219. The Me 262 needed special runways as well, concrete runways were recommended as the jet engines would melt tar runways, and of a certain length, if I remember right from reading one of my books.

Videoof Me 262 getting strafed:
http://video.google.com/videoplay?docid=1881994360824210862&q=%22Allied+Fighters+Strafe+Elite+German+ME-262+Jets%22+playable%3Atrue

HARD Sarge sez:
and yea, I would keep some Jumos around (even though it uses BMWs :)
Sure, the primary versions (J1, K1, and L1) use BMWs, but the 2 and 3 versions use JUMO 222s ans 213s.[sm=sterb032.gif] Kind of a moot point since my source website claims only 75 JU-388s were completed.
Source:
http://ju388.de/

[image]local://upfiles/25743/F0010FC569C84E729D4B42961D4A8050.jpg[/image]




harley -> RE: Dropper's wish list (recon mostly) (7/27/2007 12:39:39 AM)

Completely off topic, as is most of this thread now, but there is a non-restored ME262 at the Australian War Memorial in Canberra. I went there one lunch time with a workmate, and we walked into this darkened area and there she was. Barely 6 inches from the walkway.

In my awe, I put my hand out to touch her, my mate said "DON'T TOU...." then the beeping started. Damn. I like to think I got a finger tip to it, but I'm not sure... We backed away to admire it, and within 15 seconds an AWM staff member cruised passed as if they were on regular rounds...





jcjordan -> RE: Dropper's wish list (recon mostly) (7/27/2007 2:08:36 AM)

Harley this topic should be stickied so as to not get lost in the pages so we don't duplicate wishes, less we forget them [:-]




harley -> RE: Dropper's wish list (recon mostly) (7/27/2007 2:16:56 AM)

We maintain our own wish and to-do lists. 




soeren01 -> RE: Dropper's wish list (recon mostly) (7/27/2007 9:54:55 AM)


quote:

ORIGINAL: harley

Completely off topic, as is most of this thread now, but there is a non-restored ME262 at the Australian War Memorial in Canberra. I went there one lunch time with a workmate, and we walked into this darkened area and there she was. Barely 6 inches from the walkway.

In my awe, I put my hand out to touch her, my mate said "DON'T TOU...." then the beeping started. Damn. I like to think I got a finger tip to it, but I'm not sure... We backed away to admire it, and within 15 seconds an AWM staff member cruised passed as if they were on regular rounds...




You should hava a look at the one at the Deutsches Museum Muenchen. Thers's no beeper if you try to touch it. I had to walk under it's wings once to get back my (then 2 years old) son.




Hard Sarge -> RE: Dropper's wish list (recon mostly) (7/27/2007 4:46:30 PM)


quote:

ORIGINAL: Knockout Dropper

Hmm, sounds like the 219 was co-designed by Republic. They used to say if they built a runway around the equater, Republic would build a fighter that couldn't take off from it.

Special runways weren't a requirement to just the 219. The Me 262 needed special runways as well, concrete runways were recommended as the jet engines would melt tar runways, and of a certain length, if I remember right from reading one of my books.

Videoof Me 262 getting strafed:
http://video.google.com/videoplay?docid=1881994360824210862&q=%22Allied+Fighters+Strafe+Elite+German+ME-262+Jets%22+playable%3Atrue

HARD Sarge sez:
and yea, I would keep some Jumos around (even though it uses BMWs :)
Sure, the primary versions (J1, K1, and L1) use BMWs, but the 2 and 3 versions use JUMO 222s ans 213s.[sm=sterb032.gif] Kind of a moot point since my source website claims only 75 JU-388s were completed.
Source:
http://ju388.de/

[image]local://upfiles/25743/F0010FC569C84E729D4B42961D4A8050.jpg[/image]


that is a rare one, of a early model, you see some shots of the tail dragger lifting off in some shows now

not sure with the 262, part of the plan was to use the autobann as a runway for them and hide them in the trees around them :)

but yea, once they had a field to use, they were found out pretty quick, burn marks on the runway were a giveaway




Dixie -> RE: Dropper's wish list (recon mostly) (7/30/2007 1:13:03 AM)


quote:

ORIGINAL: Hard Sarge

at them moment, will have to say it is on the list and not in yet, we would like to be able to allow BC to be able to switch, but right now, they are a night only type

(early war, middle war and late war, BC did try to fly daylight raids, but overall, most were done in the dark, and oddly, in the end, they were still taking much heavier losses flying at night, then they would of had they flown in the day)



That's good to know that they are on the list. I appreciate that daylights were not a major part of BCs effort, Harris disliked sending them against any 'panacea' targets (everything except cities really) Although they were not a main part of operations they were common enough that the groups, especially No.1 Group, devised high visibility markings to assist with the form ups.
Out of curiosity, how much of the game engine do BoB and BTR share? As I recall the LW bombers in BoB could be assigned to day or night raids.


[image]local://upfiles/20142/F4433F321EED416BAD86CF3CF7F734F0.jpg[/image]




Knockout Dropper -> RE: Consolidated wish list (7/31/2007 7:06:10 AM)

bump, original message has blue, new stuff .




harley -> RE: Consolidated wish list (7/31/2007 8:41:14 AM)


quote:

ORIGINAL: Knockout Dropper

Knockout Dropper's wish list:

Cool to view for the german player would be a list of captured allied pilots in a "View Stalag Pilots" screen. Their kills could be viewed. Maybe a morgue as well.



An Honour Roll, yes. Space is an issue though... Either way, it's going to have to wait...







Hard Sarge -> RE: Consolidated wish list (7/31/2007 3:02:10 PM)

quote:

11) Another thing that gripes me is that the Axis ALWAYS has swarms of jets much earlier than historically. Can we just put in a "historical" OB for the Axis to use? If the Axis AI gets early jets, why cannot the Allied AI get B29s and whatever. The more that I read about engine supplies and production generally in Europe the more aware that I become that it is too easy for the Axis side to improve their condition over historical... somehow they never seem to come out worse than historical, so it is not a random distribution.


a couple of issues show up here

one, the game was set up, with the 262 and engines already in production, so, they ended up being used for reseach, and so the plane was ready early in the game, as it was being reseached from the get go (the idea, was, if they player want to reseach it, they could take away from other planes that needed to be built, to spend time reseaching it

another hassle, was the training/testing unit, this unit becomes ready on so and so a date, if it is ready and formed, then the plane must be ready, so it can have planes to fly and test, so the plane was geared to be ready, with out reseaching it, by the date that the Kommado was to be formed

so, long story short, I not giving you free reseach, you have to do that on your own, and take away from planes that could be built, to try and get something that may be built

and the start date of the plane has been pushed back, the date that was being used, was not for a production model, but for one of the test models




von Shagmeister -> RE: Consolidated wish list (7/31/2007 6:19:23 PM)


quote:

ORIGINAL: Hard Sarge

quote:

11) Another thing that gripes me is that the Axis ALWAYS has swarms of jets much earlier than historically. Can we just put in a "historical" OB for the Axis to use? If the Axis AI gets early jets, why cannot the Allied AI get B29s and whatever. The more that I read about engine supplies and production generally in Europe the more aware that I become that it is too easy for the Axis side to improve their condition over historical... somehow they never seem to come out worse than historical, so it is not a random distribution.


a couple of issues show up here

one, the game was set up, with the 262 and engines already in production, so, they ended up being used for reseach, and so the plane was ready early in the game, as it was being reseached from the get go (the idea, was, if they player want to reseach it, they could take away from other planes that needed to be built, to spend time reseaching it

another hassle, was the training/testing unit, this unit becomes ready on so and so a date, if it is ready and formed, then the plane must be ready, so it can have planes to fly and test, so the plane was geared to be ready, with out reseaching it, by the date that the Kommado was to be formed

so, long story short, I not giving you free reseach, you have to do that on your own, and take away from planes that could be built, to try and get something that may be built

and the start date of the plane has been pushed back, the date that was being used, was not for a production model, but for one of the test models


The Me 262 program was dealt a severe blow on 17Aug43, the very date that BTR starts. The USAAF raid on Regenburg destroyed the airframe jigs for the Me 262 setting the program back by who knows how long. The Allies didn't even know what they had done or that the jigs were there to begin with. So if the jigs hadn't been destroyed by accident the Me 262 could have been operational much earlier, this is represented quite nicely in the game. As Sarge says if the Axis player wants advanced types in service before the real date then he has to devote the necessary resources to do it. If the Allies destroy the relevant factories then no research gets carried out or is at least impeded.




Dixie -> RE: Consolidated wish list (8/1/2007 7:35:53 PM)

This isn't really a wish, more of a question.  In the old version it seemed that if a night bombing unit was intercepted then 90% of the time the squadron leader went down in flames, has this been tweaked?




von Shagmeister -> RE: Consolidated wish list (8/1/2007 8:17:54 PM)


quote:

ORIGINAL: Dixie

This isn't really a wish, more of a question.  In the old version it seemed that if a night bombing unit was intercepted then 90% of the time the squadron leader went down in flames, has this been tweaked?


It's not just night bomber squadrons but all units of whatever nationality that seem to suffer a disproportionately high level of leader losses.




Dixie -> RE: Consolidated wish list (8/1/2007 8:32:02 PM)


quote:

ORIGINAL: von Shagmeister


quote:

ORIGINAL: Dixie

This isn't really a wish, more of a question. In the old version it seemed that if a night bombing unit was intercepted then 90% of the time the squadron leader went down in flames, has this been tweaked?


It's not just night bomber squadrons but all units of whatever nationality that seem to suffer a disproportionately high level of leader losses.


I didn't notice it so much with day bombers, probably because several planes are often lost at once. With night bombers the losses usually happen singly so they seem more obvious.




harley -> RE: Consolidated wish list (8/2/2007 12:57:06 AM)

quote:

ORIGINAL: Dixie
This isn't really a wish, more of a question. In the old version it seemed that if a night bombing unit was intercepted then 90% of the time the squadron leader went down in flames, has this been tweaked?


It is a fact that when a unit came up against another unit the lowest ID pilot came up first. First to kill, First to die. I have marked the code for pilot selection, with the intent of going back to it later to make this either random v random, random v list in order, or list in order v list in reverse order. All ideas have strengths and weaknesses.

Though all that said - the good Gruppes with strong leaders and skilled pilots would target the lead formation. Whilst it might not always be the CO there, it would have had the lead bombardier...




davidjruss -> RE: Consolidated wish list (8/2/2007 4:51:24 PM)

Harley,


Just as real life can be a lottery , to make the game as realistic as the code will allow, should there not be a degree of randomness as to which personnel are "removed from the game " either permanently or for a certain number of days whenever a unit is in action and pilots/crews lost.
Bomber crews and fighter piots did not know from one day to the next what fate would have in store for them.

DavidR




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