Air Loss Report (Full Version)

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Veers -> Air Loss Report (7/29/2007 10:23:10 PM)

Currently P2 has the ability to see the total losses for the turn, while player1 only gets to see the losses for the firts half of the turn. Any way we can make it so player1 can also see the losses for the whole turn? It'd make my AARs that much more precise.




SMK-at-work -> RE: Air Loss Report (7/30/2007 1:46:00 AM)

You mean P2 actually gets some sort of advantage??

Usually P2 is being oppressed by the inbuilt assymetries of the system isn't it? [8D]





Veers -> RE: Air Loss Report (7/30/2007 2:13:26 AM)

quote:

ORIGINAL: SMK-at-work
You mean P2 actually gets some sort of advantage??
Usually P2 is being oppressed by the inbuilt assymetries of the system isn't it? [8D]

I dunno, the ability to have last move so you can cut off your opponent from supply or relieve your own troops trumps, in my mind, most of player2's disadvantages.
I'm not really concerned about the 'advantage' part, just my AARs are only hslf-true regarding the air-war when I am Player 1.




larryfulkerson -> RE: Air Loss Report (7/30/2007 3:43:28 AM)

quote:

ORIGINAL: Veers
Currently P2 has the ability to see the total losses for the turn, while player1 only gets to see the losses for the firts half of the turn. Any way we can make it so player1 can also see the losses for the whole turn?


How would P1 know what the losses are going to be for the entire turn if the entire turn isn't over yet? OH....you mean have the game engine forcast what the losses are going to be. Oh, ok.




Telumar -> RE: Air Loss Report (7/30/2007 4:04:05 AM)


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Veers
Currently P2 has the ability to see the total losses for the turn, while player1 only gets to see the losses for the firts half of the turn. Any way we can make it so player1 can also see the losses for the whole turn?


How would P1 know what the losses are going to be for the entire turn if the entire turn isn't over yet? OH....you mean have the game engine forcast what the losses are going to be. Oh, ok.



I think he rather means that player one gets a air report summary for the previos turn on the beginning of a new turn.




Veers -> RE: Air Loss Report (7/30/2007 4:18:08 AM)


quote:

ORIGINAL: Telumar


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Veers
Currently P2 has the ability to see the total losses for the turn, while player1 only gets to see the losses for the firts half of the turn. Any way we can make it so player1 can also see the losses for the whole turn?


How would P1 know what the losses are going to be for the entire turn if the entire turn isn't over yet? OH....you mean have the game engine forcast what the losses are going to be. Oh, ok.



I think he rather means that player one gets a air report summary for the previos turn on the beginning of a new turn.

Exactly.




SMK-at-work -> RE: Air Loss Report (7/30/2007 4:28:42 AM)

Again it seems something that would be better served by splitting the turn end functions to occur between every turn - so P1 gets a report on the previous turn (P2) plus accumulated losses so far this turn, and P2 gets a report on the previous P1 turn and losses so far on his one as normal.




Veers -> RE: Air Loss Report (7/30/2007 4:35:54 AM)


quote:

ORIGINAL: SMK-at-work

Again it seems something that would be better served by splitting the turn end functions to occur between every turn - so P1 gets a report on the previous turn (P2) plus accumulated losses so far this turn, and P2 gets a report on the previous P1 turn and losses so far on his one as normal.

Well, yes, but I'm hoping for a quick fix before they A) fix P1/2 assymetiries, or B) release T4.




SMK-at-work -> RE: Air Loss Report (7/30/2007 5:08:25 AM)

so YOU'RE the one who's giving them a way out of giving us TOAW IV ASAP!![:@][:@][:@]

[;)]




Veers -> RE: Air Loss Report (7/30/2007 6:12:15 AM)


quote:

ORIGINAL: SMK-at-work
so YOU'RE the one who's giving them a way out of giving us TOAW IV ASAP!![:@][:@][:@]
[;)]


:laugh:




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