jwilkerson -> RE: Dividing and rebuilding ground units (7/31/2007 1:10:43 AM)
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Note, per my post in the other similar thread that fragments and divided pieces are different. Regarding fragments, there is a concept in the code where if the parent is destroyed a new fragment will be selected to become the new parent. Well actually it is more complicated than that but this is one way of looking at it "functionally". But it was (and probably still is) not always the case that this would happen. Sometimes where a parent was destroyed there was no swap. It is impossible to say whether or not this is/was intended. But generally we have gone with the theory that there should always be a parent swap if the parent is destroyed. I think I have personally tracked down (and fixed) about 6 different situations in there was no swap happening. I doubt we've nailed them all, but we've probably nailed the higher frequency ones. So at least according to current theory, there should always be a parent of course except when you divide the unit. In this case the parent is removed from play and placed into an "off map holding box" and the parent only returns when you recombine the unit. Hence in this case, if you lose one of the divided pieces, you will be unable to reform the unit and the parent will remain off map.
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