FrankHunter -> RE: CP Naval Ideas (8/2/2007 7:07:21 AM)
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quote:
1. The naval screen wants me to put 2 transports in the Baltic and 6 in the Atlantic - I tried this and one turn I think picked up two extra resource materials because of this - but only one turn - none of the others - could someone explain this concept to me If those transports weren't destroyed or damaged you should receive those resources and food each turn. quote:
2. I sent out a raiding force from Wilhelshaven to the Baltic trying to clear the Russian fleet thinking this might interfer with me transports in the Baltic - Instead they ended up in the North Sea for a turn or two then got to the Baltic (I think) but never fought the Russian fleet which still dominates the Baltic - what did I do wrong? To operate in the Baltic you should first rebase from Wilhelmshaven to Rostock through the Kiel Canal. However, the game seems to be wanting to make you go around Denmark where you're probably being intercepted by the British. I fixed this in the patch (not yet available). quote:
3. Lastly I sent out uboats on anti shipping missions to bothe thew North Sea and North Atlantic - can I just leave them out there indefinitley or do I need to recall them - do they cost naval points when they are out there? They only cost a naval point to send them out, they'll stay out there as their endurance allows or until damaged. quote:
1. Can artillety units enter enemy hexes if they have been in the activation zone of a HQ? No quote:
2. I had a infantry unit in Serbia that could move into enemy hexes even though it was not activated by a HQ unit - this unit single handedly captured most of Serbia with the use of any HQ Do you have a save of this occurring? I'd really like to see this.
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