CapnDarwin -> RE: questions (8/9/2007 3:27:14 AM)
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We are alive and well and working hard on the new game. As for the questions: 1. WP forces can be "On Call" and also have the option for Direct Support. 2. As long as the unit has been spotted (directly or via counter-battery means) Arty will fire. 3. As for in the book definitions not really, in the guts of the combat code units with special abilities run though some additional routines to cover those items. In the case of Chobham it is a better armour rating against HEAT attacks, Reactive armours get an improved chance to reduce HEAT and AP pen values (AP for Kontact-5 equippend tanks). Not alot a help I'm sure, but we do cover a number of items "under the hood". 4. FPG uses a moderate exponential curve for pena nd armour values as related to actual millimeters of pen and armour protection. The scale is 0 to 15 which runs the range from zero mm upto about 1500mm. The basic combat system looks at an equal value as being about 50% chance to "penetrate" and knock out a target. Knock out is a relative term too since it could be anything from a damaged target rendered combat ineffective (gun damaged, engine damaged, etc) to a brew up. As the pen value get greater then the armour rating the percentage to knock out goes up. On the other side of the coin as the value goes below the armour rating the chance to get the kill drops off rapidly. In some cases you will see a Recon vehicle with a small gun take down a MBT, which is within the realm of reason if it gets a shot off at close range and gets a lucky "flank" shot. One thing to remember is that FPG does not model facing given the size of the squares, but we do cover the ability to get a flank or rear shot in the combat model as the range in combat closes. Hopefully answers most of the questions. The new combat system looks at armour and pen values at 15mm of resolution versus the 0 to 15 system of FPG. This should add a bit of better combat resolution for various weapon systems, but I'll be in the long run the numbers in a fight come out pretty close. [:D] Enjoy the game!
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