Save bug in German version (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support



Message


impi07 -> Save bug in German version (8/9/2007 2:45:19 PM)

If I want to save with German language enabled, I'm getting a strange file name like "Tutorial 1.SAL.*.SAL". If I change the file name, I'm getting an error message "invalid file name". Overwriting a existing file is possible though. Switching to English and all is OK.
Is it the German Version or my Vista 64?




Telumar -> RE: Save bug in German version (8/10/2007 3:43:06 AM)

quote:

ORIGINAL: impi07

If I want to save with German language enabled, I'm getting a strange file name like "Tutorial 1.SAL.*.SAL". If I change the file name, I'm getting an error message "invalid file name". Overwriting a existing file is possible though. Switching to English and all is OK.
Is it the German Version or my Vista 64?


- Original message deleted -

You'll need the 3.1.0.9 foreign language patch. Get it here: http://www.matrixgames.com/forums/tm.asp?m=1168020&mpage=1&key=#

The problem might be that you started the game in english. I get an error message when i select german as a language, open a save file of a game that had been originally started in english and want to save. And i get no save file then.
However, it may be just the german language .dll. Loading a file originally saved under english with the french version and then saving gives no error message...
Starting in german and saving in german works.

Ralph?

[image]local://upfiles/19263/941704F5493341C796BB482D937499A5.jpg[/image]




ralphtricky -> RE: Save bug in German version (8/10/2007 5:23:17 PM)

Try putting this in your Operational Art of war III directory, or wherever you installed the Opart 3 program. Ignore the extra menu options, they don't do anything yet.[:'(]

The save game string has a special format that it needs to be in. I'm just not too sure how Telumar got it to work[&:]




Telumar -> RE: Save bug in German version (8/10/2007 9:53:52 PM)


quote:

ORIGINAL: ralphtrick

Try putting this in your Operational Art of war III directory, or wherever you installed the Opart 3 program. Ignore the extra menu options, they don't do anything yet.[:'(]

The save game string has a special format that it needs to be in. I'm just not too sure how Telumar got it to work[&:]


Now i am totally perplex... just started a game in german and encountered the same error...
yesterday it worked.. ?????

Ralph, your file won't help, too.




ralphtricky -> RE: Save bug in German version (8/10/2007 10:37:52 PM)


quote:

ORIGINAL: Telumar


quote:

ORIGINAL: ralphtrick

Try putting this in your Operational Art of war III directory, or wherever you installed the Opart 3 program. Ignore the extra menu options, they don't do anything yet.[:'(]

The save game string has a special format that it needs to be in. I'm just not too sure how Telumar got it to work[&:]


Now i am totally perplex... just started a game in german and encountered the same error...
yesterday it worked.. ?????

Ralph, your file won't help, too.

Are you sure you put it into the right folder? Try loading a saving a simple game like Arracourt. Also, see if you have other language.dll files.

I just switched to German and opened and saved an Arracourt game successfuly.

Thanks,
Ralph




Telumar -> RE: Save bug in German version (8/10/2007 11:21:01 PM)

Still nothing. I have put it into the right folder, i use the foreign language patch, switched back to english and then again to german. But still an error message..

Yesterday i did it on a Win98 system, today on a XP SP2 Pro.

EDIT: The scenario editor under german doesn't recognize any sce files in the scenario folders. I then made a test scenario and tried to save it and guess what... "couldn't write file".




ralphtricky -> RE: Save bug in German version (8/11/2007 12:07:13 AM)


quote:

ORIGINAL: Telumar

Still nothing. I have put it into the right folder, i use the foreign language patch, switched back to english and then again to german. But still an error message..

Yesterday i did it on a Win98 system, today on a XP SP2 Pro.

EDIT: The scenario editor under german doesn't recognize any sce files in the scenario folders. I then made a test scenario and tried to save it and guess what... "couldn't write file".

If you right-clink on the language.dll file, and look at the properties, is the size 540,672 bytes?




Telumar -> RE: Save bug in German version (8/11/2007 1:04:31 AM)

I wished it wasn't (as we probably would have found the problem)... but it is..current language is german.

[image]local://upfiles/19263/E97A595EE2EC4B4AB1086AC743E66D17.jpg[/image]




ralphtricky -> RE: Save bug in German version (8/11/2007 4:32:31 AM)

Telumar,
Can you search your disk and see if you have any other language.dll files, maybe in graphics or altgraphics?




Telumar -> RE: Save bug in German version (8/11/2007 5:50:44 AM)

Only these:

[image]local://upfiles/19263/91F6CF9F36384F6387716981B132BCC9.jpg[/image]




Telumar -> RE: Save bug in German version (8/11/2007 6:01:23 AM)

Ralph, did Marc sent you a .dll or the translated files from the language kit before the 3.1.0.9 patch? I compiled the francais.dll for 3.1.0.9 for him, but so far there have been no problems with french.
Could it be related with the help/F1 bug in the german version?




ralphtricky -> RE: Save bug in German version (8/11/2007 7:11:54 AM)

I see why it broke. I hate Microsoft.

Normaly a 0 marks the end of a string. I just found out that there are a couple of exceptions. like the file open dialog. Unfortunately, XNResource mangled the file on me once, so I switched to the built-in Visual Studio editor, which stripped off the masks.

I'm off to try to find another editor, I guess.

Ralph






Telumar -> RE: Save bug in German version (8/11/2007 4:05:25 PM)


quote:

ORIGINAL: ralphtrick

I see why it broke. I hate Microsoft.


[:D][:D]

quote:

ORIGINAL: ralphtrick
Normaly a 0 marks the end of a string. I just found out that there are a couple of exceptions. like the file open dialog. Unfortunately, XNResource mangled the file on me once, so I switched to the built-in Visual Studio editor, which stripped off the masks.

I'm off to try to find another editor, I guess.

Ralph



Does this mean i shouldn't compile a dll with the MS VC++ Express Edition anymore? Can you fix the deutsch.dll?




ralphtricky -> RE: Save bug in German version (8/11/2007 8:34:01 PM)

I've got it fixed for the next release.

I'll see if I can fix the german file for this one.




Telumar -> RE: Save bug in German version (8/11/2007 9:38:44 PM)


quote:

ORIGINAL: ralphtrick

I've got it fixed for the next release.

I'll see if I can fix the german file for this one.


[:)] Thanks Ralph. Alright then, but could you pleease answer my question...? :

"Does this mean i shouldn't compile a dll with the MS VC++ Express Edition anymore? "




ralphtricky -> RE: Save bug in German version (8/12/2007 3:23:33 AM)


quote:

ORIGINAL: Telumar


quote:

ORIGINAL: ralphtrick

I've got it fixed for the next release.

I'll see if I can fix the german file for this one.


[:)] Thanks Ralph. Alright then, but could you pleease answer my question...? :

"Does this mean i shouldn't compile a dll with the MS VC++ Express Edition anymore? "

The tools I've tried all have the same issue. I'm fixing it in the next patch. VC++ Express is fine.

I'll see if I can do something before then, too.

Ralph





ralphtricky -> RE: Save bug in German version (8/12/2007 5:37:19 AM)

Telumar,
Please try this. I did some quick tests, and it seems to work. I've fixed it better in the next release. I named it German to distinguish it from the existing file.

Ralph




Telumar -> RE: Save bug in German version (8/12/2007 6:44:58 AM)

Well, with the german.dll it works...but it's not very german..[;)][:D]..rather english...

Stefan




ralphtricky -> RE: Save bug in German version (8/13/2007 6:57:00 PM)


quote:

ORIGINAL: Telumar

Well, with the german.dll it works...but it's not very german..[;)][:D]..rather english...

Stefan

That's why I explained why I named it that way.[sm=00000436.gif] I wouldn't care to face you on the battlefield when you're angry[&o]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.828125