christian brown -> RE: Tojo needs help (8/13/2007 9:11:02 PM)
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To A511: Since he's been playing the AI, they've probably been getting not only free supply but also combat help, these 2 factors can contribute strongly to a powerful China - I assume you no longer play the AI and may have forgotten this in your conclusion.......? However, you are absolutely correct about denuding all those pacific island garrisons, I have always found them WORTHLESS in any capacity other than as forces for the occupation of Chinese territories or as jump off forces for the Greater South East Asian Co-prosperity Sphere (LOL, love that phrase!) As for the question regarding transports, I too am a bit lost on that, not sure what he means: transport link versus troop mover??? The only thing I can imagine he means is whether to leave them in place (to collect non-existent resources in CentPac?!) versus grouping them up for the DEI grab.......... IF that is what is meant, then yes, use them for the first turn grab........if Germany has already launched Barbarossa, it is likely there is not much pressure on the WA by this time, hence they can reinforce untaken regions in the DEI rather easily and it can be very costly indeed dislodging them. As the Japanese, I always build enough TF and INF units (plus move that para into position supported by all available non-carrier air) to capture the resource bearing region of the Philippines, Singapore, Java, Borneo and Sumatra........if there has been a miscalculation, regions within the outer ring can wait for turn 2 of the grab.................the entire grabbing process should, IMHO, not take longer than 2 turns to accomplish, with all resources repaired at the end of such turn. So again, I would strongly reccomend moving all available TFs not needed for the resource and resupply link moved into the South China Sea and South. Ground units and TFs are simply wasted elsewhere in the beginning of the Japanese attack. It has been my experience that the DEI grab plus the Pearl attack are possible given Japanese resources with the following caveats: no more than 3 technologies can be researched heavily - so bringing your land forces up to par is basically out of the question building more HBs to hit Chinese factories and rail or teching up the LA attribute of said HBs is similarly too expensive building up a realistic threat against the SU in Manchuria to prevent them from redeploying away is not really doable This is of course only applicable if you are NOT going for an Inland China or SU land grab....... It's my opinion that the Japanese player can be very strong in perhaps 2 areas of the map at a time, never more, sometimes, especially after say turn 3 of their assualt on the WA, only one at a time. Though not a super competitive player all-round, I think I've done fairly well as Japan in my games, and am quite sure that being resource-poor has something to do with it. It seems the less you have to work with, the more efficient you are with what you have.
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