Comprehensive Wishlist (Full Version)

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Curtis Lemay -> Comprehensive Wishlist (8/13/2007 5:46:39 PM)

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.


September 1, 2007 Edit: First version removed. Version 2 posted.

November 1, 2007 Edit: Second version removed. Version 3 posted.

January 1, 2008 Edit: Third version removed. Version 4 posted.

March 1, 2008 Edit: Fourth version removed. Version 5 posted.

May 1, 2008 Edit: Fifth version removed. Version 6 posted.

July 16, 2008 Edit: Sixth version removed. Version 7 posted.

October 1, 2008 Edit: Seventh version removed. Version 8 posted.

January 1, 2009 Edit: Eighth version removed. Version 9 posted.

January 1, 2010 Edit: Ninth version removed. Version 10 posted.

January 1, 2011 Edit: Tenth version can't be removed. Ignore the attachment to this post until this can be fixed. Version 11 posted at the end of this thread (post #1378, page 46).

January 1, 2012 Edit: Tenth and Eleventh versions still can't be removed. Ignore the attachments to this post and post #1378 until this issue is fixed - if ever. Version 12 posted at the end of this thread (post #1748, page 59).

Note that items in red are new. Items in blue have been implemented.

Note: Those of you that don't have Word can still download a free Word viewer here:

http://www.microsoft.com/downloads/details.aspx?familyid=95E24C87-8732-48D5-8689-AB826E7B8FDF&displaylang=en




Silvanski -> RE: Comprehensive Wishlist (8/13/2007 7:12:11 PM)

Nice to see that compiled [:)]

That's quite a "Dear Santa" letter [:D]




Veers -> RE: Comprehensive Wishlist (8/13/2007 7:38:50 PM)


quote:

ORIGINAL: Curtis Lemay

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.


Good to see i posted, lads.




Telumar -> RE: Comprehensive Wishlist (8/13/2007 9:35:22 PM)

Yup, thank you, Bob.




Telumar -> RE: Comprehensive Wishlist (8/13/2007 9:40:08 PM)

I'd like to add railroad tunnels to the wishlist.. with similar effects like caves (except the hidden terrain feature), but no land unit should be restricted to move in.




sstevens06 -> RE: Comprehensive Wishlist (8/14/2007 3:27:05 AM)

Thank you for posting this.

I've been in a "wishlist" mood lately, as you can see from the following posts:

http://www.matrixgames.com/forums/tm.asp?m=1523875

http://www.matrixgames.com/forums/tm.asp?m=1520798

http://www.matrixgames.com/forums/tm.asp?m=1519687


I hope some of these suggestions are helpful.

Also, I'd like to see a new air unit attack menu option: SEAD (Suppression of Enemy Air Defences). Analogous to the current 'Airfield attack' menu option, the SEAD option would cause the attacking air unit(s) to focus their efforts on air defense assets, particularly SAMs, present in the target hex. Any hex containing enemy units can be targetted, but SEAD attacks would be much more effective against units of type: Anti Aircraft, Motorized Anti Air, Airborne and Airmobile Anti Aircraft.




Dr. Foo -> RE: Comprehensive Wishlist (8/14/2007 4:35:50 AM)

That is not a wishlist that is TOAW IV. [:D]




Veers -> RE: Comprehensive Wishlist (8/14/2007 6:40:11 AM)

quote:

ORIGINAL: sstevens06
Also, I'd like to see a new air unit attack menu option: SEAD (Suppression of Enemy Air Defences). Analogous to the current 'Airfield attack' menu option, the SEAD option would cause the attacking air unit(s) to focus their efforts on air defense assets, particularly SAMs, present in the target hex. Any hex containing enemy units can be targetted, but SEAD attacks would be much more effective against units of type: Anti Aircraft, Motorized Anti Air, Airborne and Airmobile Anti Aircraft.

You know, this really is necessary for modern scenarios.




Curtis Lemay -> RE: Comprehensive Wishlist (8/14/2007 6:30:52 PM)


quote:

ORIGINAL: Telumar

I'd like to add railroad tunnels to the wishlist.. with similar effects like caves (except the hidden terrain feature), but no land unit should be restricted to move in.


That would be a cave without restriction as to what could enter in a hex with a rail line. I'll clarify it.




Curtis Lemay -> RE: Comprehensive Wishlist (8/14/2007 6:33:14 PM)


quote:

ORIGINAL: sstevens06

Thank you for posting this.

I've been in a "wishlist" mood lately, as you can see from the following posts:

http://www.matrixgames.com/forums/tm.asp?m=1523875


See 11.9

quote:

http://www.matrixgames.com/forums/tm.asp?m=1520798


See 3.14

quote:

http://www.matrixgames.com/forums/tm.asp?m=1519687


See 4.3. Rather than a special case for air icons, it describes general ability to revise the parameters of all icons.

quote:

Also, I'd like to see a new air unit attack menu option: SEAD (Suppression of Enemy Air Defences). Analogous to the current 'Airfield attack' menu option, the SEAD option would cause the attacking air unit(s) to focus their efforts on air defense assets, particularly SAMs, present in the target hex. Any hex containing enemy units can be targetted, but SEAD attacks would be much more effective against units of type: Anti Aircraft, Motorized Anti Air, Airborne and Airmobile Anti Aircraft.


OK, that's a new one.




sstevens06 -> RE: Comprehensive Wishlist (8/14/2007 9:02:16 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: sstevens06

Thank you for posting this.

I've been in a "wishlist" mood lately, as you can see from the following posts:

http://www.matrixgames.com/forums/tm.asp?m=1523875


See 11.9



I think you meant this, right? "2.1.6 117 objectives per formation, 9 objective tracks per formation."

Thanks for reviewing this...I'll consult the document before posting any additional wishlist items.




Monkeys Brain -> RE: Comprehensive Wishlist (8/14/2007 10:00:33 PM)

Some good suggestions some plain stupid...
[:D]

Many are good none the less like production suggestions etc...

Stupid are: elephants and such things (why you need ancient warfare here at all? LOL[:'(]

Mount and Dismount - pure stupidity, TOAW is OPERATIONAL game - it is not tactical game a la STEEL PANTHERS!!!
Mobile status covers that.

Find city option is also needed.

Again you didnd't in fact considered mine suggestions or Siberian Heat's at Gamesquads or you had??????
Need reply on this - is this just vanity or what?

I have suggested DYNAMICAL ZOC's numerous times so that my division don't spend 8 or 6 mov. points if it is PINNED by mere COMPANY!!!!
So PC would DYNAMICALLY (SEE) calculate movement costs.

Intead of Elephants an such stupidities you could use some ideas from Hearts of Iron 2. Again I have suggested this numerous times!
Like commanders who are giving bonueses or penalties to units under them!
That would make TOAW a lot more interesting.

Now we have pale, bland all same units, no attachments to them. This option would also give a plethora new options to HQ subordination.

For example you could adjust divisions that Paulus 6th Army get's. He started with 18 divisions and later his fat army ended at 22! I think, talking now just from my head.

So Zhukov would give this or that bonus. So you can make plans, what flanks you will attack and with which commander. That is oprational game. On one flank you must defend so you put Heinrici there or Jaenecke.
Etc!

So I would just suggest that you and your Polish friend look for other suggestions as well. And dig up Siberian Heat suggestions.

Bow to the old ladies [:'(]
Mario





Veers -> RE: Comprehensive Wishlist (8/14/2007 10:52:26 PM)

--Deleted--




Monkeys Brain -> RE: Comprehensive Wishlist (8/14/2007 10:56:55 PM)

quote:

ORIGINAL: Veers

--Deleted--


What? [:D] I want to see it now...

Deleted is not a way for communication.




Veers -> RE: Comprehensive Wishlist (8/14/2007 10:59:28 PM)

quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
--Deleted--

What? [:D] I want to see it now...
Deleted is not a way for communication.

True, but sometimes not communicating is fr the greater good. [:D]




Monkeys Brain -> RE: Comprehensive Wishlist (8/14/2007 11:07:20 PM)

quote:

ORIGINAL: Veers

quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
--Deleted--

What? [:D] I want to see it now...
Deleted is not a way for communication.

True, but sometimes not communicating is fr the greater good. [:D]


All right [:D]

Well, that is only my style but intentions are good... Don't know why some act nervously [;)]

I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...

btw... here

http://www.gamesquad.com/forums/showthread.php?t=33232&highlight=TOAW+Wish+list

is this taken into account?

http://www.gamesquad.com/forums/showthread.php?t=28926&highlight=TOAW+Wish+list

http://www.gamesquad.com/forums/showthread.php?t=688&highlight=TOAW+Wish+list




Veers -> RE: Comprehensive Wishlist (8/14/2007 11:20:27 PM)

quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
--Deleted--

What? [:D] I want to see it now...
Deleted is not a way for communication.

True, but sometimes not communicating is fr the greater good. [:D]

All right [:D]
Well, that is only my style but intentions are good... Don't know why some act nervously [;)]
I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...

See, that's exactly why I deleted it, just in case you were joking around. That's the curse of these forums is you can never tell for sure!!! Argh![:D]




Veers -> RE: Comprehensive Wishlist (8/14/2007 11:22:26 PM)

quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
--Deleted--

What? [:D] I want to see it now...
Deleted is not a way for communication.

True, but sometimes not communicating is fr the greater good. [:D]

All right [:D]
Well, that is only my style but intentions are good... Don't know why some act nervously [;)]
I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...
btw... here
http://www.gamesquad.com/forums/showthread.php?t=33232&highlight=TOAW+Wish+list

Awesome. I just tried searchign for this, but couldn't find it. Good find!




Monkeys Brain -> RE: Comprehensive Wishlist (8/14/2007 11:46:01 PM)

quote:

ORIGINAL: Veers

quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
quote:

ORIGINAL: Monkeys Brain
quote:

ORIGINAL: Veers
--Deleted--

What? [:D] I want to see it now...
Deleted is not a way for communication.

True, but sometimes not communicating is fr the greater good. [:D]

All right [:D]
Well, that is only my style but intentions are good... Don't know why some act nervously [;)]
I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...
btw... here
http://www.gamesquad.com/forums/showthread.php?t=33232&highlight=TOAW+Wish+list

Awesome. I just tried searchign for this, but couldn't find it. Good find!


Thank...
Now I see that actually Bob used this source, maybe not all but...




Curtis Lemay -> RE: Comprehensive Wishlist (8/15/2007 12:38:47 AM)


quote:

ORIGINAL: sstevens06
I think you meant this, right? "2.1.6 117 objectives per formation, 9 objective tracks per formation."


Ok, that plus 11.9: "11.9 Objective tracks can be changed for individual formations by event."




Curtis Lemay -> RE: Comprehensive Wishlist (8/15/2007 12:56:29 AM)


quote:

ORIGINAL: Monkeys Brain
Stupid are: elephants and such things (why you need ancient warfare here at all? LOL[:'(]


There's no accounting for taste.

quote:

Mount and Dismount - pure stupidity, TOAW is OPERATIONAL game - it is not tactical game a la STEEL PANTHERS!!!
Mobile status covers that.


Not if the defenders are foot units and in a badlands hex or dunes hex. Then your motorized infantry can only stare at them. Dismount/mount would have a lot of uses.

quote:

Find city option is also needed.


See 12.3

quote:

I have suggested DYNAMICAL ZOC's numerous times so that my division don't spend 8 or 6 mov. points if it is PINNED by mere COMPANY!!!!
So PC would DYNAMICALLY (SEE) calculate movement costs.


Alright. 7.5 was similar but not quite the same.

quote:

Like commanders who are giving bonueses or penalties to units under them!
That would make TOAW a lot more interesting.


See 4.12.1

quote:

Now we have pale, bland all same units, no attachments to them. This option would also give a plethora new options to HQ subordination.

For example you could adjust divisions that Paulus 6th Army get's. He started with 18 divisions and later his fat army ended at 22! I think, talking now just from my head.

So Zhukov would give this or that bonus. So you can make plans, what flanks you will attack and with which commander. That is oprational game. On one flank you must defend so you put Heinrici there or Jaenecke.
Etc!


See 4.2, 4.7, 4.9 etc.




Veers -> RE: Comprehensive Wishlist (8/15/2007 1:11:21 AM)

quote:

ORIGINAL: Curtis Lemay
quote:

ORIGINAL: Monkeys Brain
Stupid are: elephants and such things (why you need ancient warfare here at all? LOL[:'(]

There's no accounting for taste.
quote:

Mount and Dismount - pure stupidity, TOAW is OPERATIONAL game - it is not tactical game a la STEEL PANTHERS!!!
Mobile status covers that.

Not if the defenders are foot units and in a badlands hex or dunes hex. Then your motorized infantry can only stare at them. Dismount/mount would have a lot of uses.
quote:

Find city option is also needed.

See 12.3
quote:

I have suggested DYNAMICAL ZOC's numerous times so that my division don't spend 8 or 6 mov. points if it is PINNED by mere COMPANY!!!!
So PC would DYNAMICALLY (SEE) calculate movement costs.

Alright. 7.5 was similar but not quite the same.
quote:

Like commanders who are giving bonueses or penalties to units under them!
That would make TOAW a lot more interesting.

See 4.12.1
quote:

Now we have pale, bland all same units, no attachments to them. This option would also give a plethora new options to HQ subordination.
For example you could adjust divisions that Paulus 6th Army get's. He started with 18 divisions and later his fat army ended at 22! I think, talking now just from my head.
So Zhukov would give this or that bonus. So you can make plans, what flanks you will attack and with which commander. That is oprational game. On one flank you must defend so you put Heinrici there or Jaenecke.
Etc!

See 4.2, 4.7, 4.9 etc.

Thanks, Bob.




Monkeys Brain -> RE: Comprehensive Wishlist (8/15/2007 1:50:17 AM)

Somehow spirit of Ben Turner (Ben Hur?) have gotten into Curtis Lemay [:D]

If you think that everything is covered OK but still think that it's better to add substantial essentials [:D] than wooden palisades.

Production suggestions are good start however there shoudn't be so much micromanaging - example:

6.13 Interdiction.
6.13.1 Mineral resources, raw materials, finished equipment items, trained equipment items, etc. must all be transported from source to next required destination. Upon doing so they become subject to enemy interdiction. That includes bombing of transportation hubs and submarine warfare (assuming submarine warfare is simulated).

Is this Operational Art of Speer or War?[:'(]

Production ideas are OK for discussion but above thing is so hard to do properly and will go to SF pretty soon.
Player could have disrupted flow of manpower if system is abused or scenario allows that. In reality - never actually happened to a serious degree.


Mario






sstevens06 -> RE: Comprehensive Wishlist (8/15/2007 2:11:59 AM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: sstevens06
I think you meant this, right? "2.1.6 117 objectives per formation, 9 objective tracks per formation."


Ok, that plus 11.9: "11.9 Objective tracks can be changed for individual formations by event."



I see it now - thanks!




Veers -> RE: Comprehensive Wishlist (8/15/2007 3:22:02 AM)


quote:

ORIGINAL: Monkeys Brain

Somehow spirit of Ben Turner (Ben Hur?) have gotten into Curtis Lemay [:D]

If you think that everything is covered OK but still think that it's better to add substantial essentials [:D] than wooden palisades.

Production suggestions are good start however there shoudn't be so much micromanaging - example:

6.13 Interdiction.
6.13.1 Mineral resources, raw materials, finished equipment items, trained equipment items, etc. must all be transported from source to next required destination. Upon doing so they become subject to enemy interdiction. That includes bombing of transportation hubs and submarine warfare (assuming submarine warfare is simulated).

Is this Operational Art of Speer or War?[:'(]

Production ideas are OK for discussion but above thing is so hard to do properly and will go to SF pretty soon.
Player could have disrupted flow of manpower if system is abused or scenario allows that. In reality - never actually happened to a serious degree.

Mario, it's a 'Wish list'. It has everyone's wishes on it.
Just because you don't agree with them doesn't mean they are 'stupid' or don't belong there.




L`zard -> RE: Comprehensive Wishlist (8/15/2007 6:10:09 AM)

quote:

ORIGINAL: Monkeys Brain
Somehow spirit of Ben Turner (Ben Hur?) have gotten into Curtis Lemay [:D]
If you think that everything is covered OK but still think that it's better to add substantial essentials [:D] than wooden palisades.
Production suggestions are good start however there shoudn't be so much micromanaging - example:
6.13 Interdiction.
6.13.1 Mineral resources, raw materials, finished equipment items, trained equipment items, etc. must all be transported from source to next required destination. Upon doing so they become subject to enemy interdiction. That includes bombing of transportation hubs and submarine warfare (assuming submarine warfare is simulated).
Is this Operational Art of Speer or War?[:'(]
Production ideas are OK for discussion but above thing is so hard to do properly and will go to SF pretty soon.
Player could have disrupted flow of manpower if system is abused or scenario allows that. In reality - never actually happened to a serious degree.
Mario


Mario;

Nah, this is the unlikely to be completed NEW GAME: "The Strategic Art of Operational Tactics", so don't sweat the small stuff, Big Guy!!! Expected publication date is Dec 21 2012, and you know what that means, LOL!

Just add into it, rather than blasting it, eh? We've all got something 'strangely disturbing' that we would like to see, so don't get too involved in other people's wet-dreams, eh?

Have fun! Not like you'll be asked to buy a copy, LOL! [sm=00000924.gif]




Silvanski -> RE: Comprehensive Wishlist (8/15/2007 10:19:16 AM)

quote:

ORIGINAL: Monkeys Brain
Stupid are: elephants and such things (why you need ancient warfare here at all? LOL[:'(]


If someone wants elephants for a Roman Empire era battle, why not...
He can use the equipment editor to create elephants, chariots, catapults and hot tar![;)]

I have an idea for a crazy Southern style scenario... Redneck War with squads driving Ford Bronco's, Hummers and other typical vehicles versus State Troopers with police cruisers[sm=00000959.gif]




sPzAbt653 -> RE: Comprehensive Wishlist (8/15/2007 11:38:29 AM)

That is crazy .... How soon will you have it done? Will Daisy Dukes be a Theatre Option?




Monkeys Brain -> RE: Comprehensive Wishlist (8/15/2007 11:56:50 AM)


[/quote]
Mario, it's a 'Wish list'. It has everyone's wishes on it.
Just because you don't agree with them doesn't mean they are 'stupid' or don't belong there.
[/quote]

Well it doesn't... As we see it has wish of Bob Cross and Jarek there. So it is like comitee wish list. Why they didn't then include other's wish list is a question.

And stop acting like a police guard here. I am allowed to call elephants in TOAW just that - stupid. This system is broad enough to include XIX century and XX century and you are now acting like biggest fanboy and sicophant which is simple not needed.

Like I am some troublemaker that needs to be taught a lesson.

If something is stupid then it is stupid. Like elephants in TOAW it's simply not great or splendid.







Silvanski -> RE: Comprehensive Wishlist (8/15/2007 11:58:21 AM)

quote:

ORIGINAL: sPzAbt653

That is crazy .... How soon will you have it done? Will Daisy Dukes be a Theatre Option?

[:D] good idea...
ans supply points... Walmart and the Home Depot? [:D][:D][:D]

It's just a private undertaking to see how wacky I can go in TOAW...

But my 2 cents on the ongoing discussion... elephants... it's all up to the individual designer... if designers wanna design such scenarios they'll design'em... if players wanna play such scenarios they'll play'em... There are some nice ones around designed with the 19th Century EXE

But imho I don't think TOAW itself should be modified to accomodate that type of scenarios... the EQP editor can allow designers to do a lot in order to create era specific scenarios...

Enuff said... back to Italy for a fresh turn of getting trashed by Mr Veers [;)]




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