SIPRES -> RE: MCS User WISHLIST (7/26/2015 5:05:30 AM)
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Hello, I am a new member on the forum I use to play West Front and then EF and RS in early 2000's. I was positively amazed that WF RS EF is still surviving and under moding and upgrade. Here is my wishlist (sorry if some items had maybe discussed/requested before) NEW NATIONS: - New nations for what if scenario (Turkey/Sweden/Swiss) - New nations Commonwealth as separate nations (Canada, Australia, New Zealand, India, South Africa) OOB still with british equipment GAME PLAY: - Allow to destroy full hex bridge (by engineer unit but also by Artillery fire or bomber attack) - Improve naval AI if possible (so far I couldnt manage to make AI Naval unit even moving) - increase visibility for scout unit only (Recon planes) - change building hex to rubbles after "heavy bombardement" during scenario play. (maybe a percentage to turn building to rubble against Artillery caliber/firepower) New unit type - engineer/vehicule to build full hex pontoon bridge about EDITOR's: MAP edit: - More choice for graphics than the usual 6 items (special buildings,village, suburb, cities, pillboxes ect..). This could help to make really nice maps - Allow industrial building on desert map (graphic is currently available "Des-Terrain3d.bmp", but i cannot select on map editor - improve if possible graphic aspect on more than 3 elevations difference hexes (eg from 0 to 4). OOB edit: - Copy/Paste function for OOB editor (instead of append function) SCN edit: - possibility to create simple "events" in scenario editor (eg: capturing a particular Obj hex can leads to reinforcement trigger) - Giving order to AI HQ's (Attack, defend, hold position, move to a particular Hex area). This should improve AI behavior. I think AI is currently only taking care of Obj values, and sometimes in a strange way Thats "all" for the momment Thx again to all members for game improvement Christophe
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