Early (and later) war ASW tactics for Japs (no NY59Giants pls) (Full Version)

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blam0 -> Early (and later) war ASW tactics for Japs (no NY59Giants pls) (8/22/2007 2:20:42 AM)

I'm playing a CHS PBEM game as the Japanese (scen 159 I think), and I'm getting quite annoyed with my inability to do anything about the Allied Sub Menace. [:@]

My esteemed opponent has done very well against my subs, correctly identifying where they will be, and prosecuting his attacks, which are always more effective than my own. Given that the Japanese have poorer ASW ratings on their boats to begin with, are there any tactics which can be effective in the earlier phases of the war (April, '42)? I simply don't have the 80xp Sentais of Helens to dedicate to Naval patrol at this point. I do have some Alf/Jake units that I have spread around, but to little effect at this point.

In my desperation, I've put together a MicroKB of 4xAV teamed with some DDs and APDs with all FP set to 90% Naval as a sort of HK group, but I have not yet tested it (in transit). Has anyone taken this approach? Any luck with it?

Any input is appreciated.[&o]




Terminus -> RE: Early (and later) war ASW tactics for Japs (no NY59Giants pls) (8/22/2007 2:29:59 AM)

It doesn't work super-well, since there's no offensive ASW ships. Try splitting it into a pair of TF's: one Hunter (with the AV's and a few escorts), and one Killer (with APD's). Have the faster of the two follow the slower around.




jwilkerson -> RE: Early (and later) war ASW tactics for Japs (no NY59Giants pls) (8/22/2007 2:47:43 AM)

Late war ASW tactics are no different from early war ASW tactics.

The first priority is air search over the area. Seeing the enemy subs helps you attack them and retards their ability to attack you. There is no maximum limit to how much air search you can have. The more dangerous an area is the more air search you should add. And because of this, avoid totally areas of deep Ocean that are not near airbases. "Hop" from one base to the next, yes make your journey longer and slower, but stay as close to your airbases as possible at all times.

The second priority is to use hunter-killer groups in a "zone" defense. Assign them to the dangerous zones. If they have to contacts to prosecute, keep them in the most important port in their zone to defend the port. If you see subs in the area you can send them out to prosecute, but ideally end the turn back in port. Zoom out and back.

Third, defend your convoys with embedded escorts.

I define 2 types of ASW groups:

The Light Group is 4 vessels of the types PG, PC, MSW

The Heavy Group is 4-6 vessels of the types PG, PC, MSW, APD, DD ... and rarely you might add an AV or CS to these groups.

Light groups are usually used as embedded escorts. Heavy groups are usually used as hunter-killer.

The backbone of my ASW airforce are the Sallys .... I also use the float planes at less well traveled bases and bases with level 0 airfields. I use these planes on Naval Seach at 6000 feet maximum range in general. If enemy subs are really close, like 0,1,2 hexes away I will switch to ASW mode at the lowest possible altitude. This will generate more attacks but at very short range. You also get success with airsearch at lowest possible altitude.





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