Shannon V. OKeets -> RE: Sequence of Play Tutorial - #10 (9/15/2007 9:07:05 PM)
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ORIGINAL: composer99 I might mention that HQ support comes in two steps: (1) Announcing HQ support, which happens before you throw in ground support from aircraft. (2) Resolving HQ support, which happens after. This only matters in 1D10, if I'm not mistaken, since you have to roll a die to resolve whether HQ support works or not (with the corresponding odds shift), whereas in 2D10 the HQ adds/subtracts half its reorg value from the combat modifiers without die rolling be required. Nevertheless, it might not be a bad idea to conflate these two parts into one. I have a hard time understanding how someone else's announcing HQ support is going to change what ground support I throw into the battle (all the more so since my group plays with fractional odds and a modified 2d10 chart that gives bonuses/penalties to combat mods for throwing in ground support). I thought about adding a separate box for the resolution of HQ support. However, I do say in the beginning of this tutorial (waaaay back there) that not every rule is necessarily addressed completely in this tutorial. Eventually I will go through and reassess at lot of these graphics - I am not happy with what is identified as a phase, a subphase, and a 'step'. For now however, I just want to get something done that covers 98% of the ground.
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