Curtis Lemay -> RE: Unit Limit (9/1/2007 7:47:13 PM)
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ORIGINAL: ralphtrick quote:
ORIGINAL: rhinobones quote:
ORIGINAL: Starshaker Is the unit limit still set at 2K per side? Is there any way to up the unit and force limits? 2000 plus units . . . you eventually reach a point where the game ceases to be fun and begins to become work. I understand that we all have a personal definition of "fun" and "work", but growing the boundaries of TOAW to thousands of units just sounds a bit, well, too much of a good thing. Yet there are a few die hards that would thrive in such an environment . . . power to them! Regards, RhinoBones The only valid reason I've seen is that there are some scenarios like FitE and EA which model many years. Having more than 2K units/side would mean that the changes might be able to be modeled better, although at any give time, only a smaller number of units would be on the screen. With the limit of 2000 units per side, the maximum units a side can have and still sub-divide all of them is 500. With the limit of 32 units per formation, the maximum number of units a formation can have and still sub-divide all of them is 8. Just those limits alone constrain a LOT of current scenarios. Being unable to sub-divide impacts a unit's resiliency. And, of course, there are plenty of projects that run into that 2000 limit, too, regardless of sub-division.
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