SMK-at-work -> RE: Oil Bug (9/4/2007 4:25:03 AM)
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I'd like to see oil done a bit differently.....rather than stopping things moving if you get to 0 oil, I think that units should slow down proportionally with the amount of oil in stock vs the amount expected to be used. Eg if you only have 1/2 the amount of oil that you would presumably use (assuming every unit moves), then every oil-using unit only gets 1/2 its movement/range/whatever. If yuo did all this movement then it would decrease your oil to 0. If you use less than this your oil stockpile will be a bit bigger next turn and you'll get a little more possible movment. as an advanced rule to modify this you might get to allocate some priority.....eg trade off some units as low priority (eg you might not want to use any of yuor u-boats this turn, or perhaps the fighters in the West aren't doing much ....) and so deprive them of oil - allow point defence only for fighters, defend their own hex for ground units, naval stuck in port, etc.
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