Uni Graphics (Full Version)

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kshinner -> Uni Graphics (9/4/2007 4:32:42 PM)

So, are the uniform files for 2.0 the same as they were for 1.x? I thought I read that they were being updated (resized to be consistant with each other, which I assumed would mean that a stripe one pixel wide on the shoulder would be one pixel wide on the body). Can anyone confirm or deny?




nmleague -> RE: Uni Graphics (9/4/2007 5:04:43 PM)

The uniform files are the same for MF2, in testing Im using all the uniforms I created and they all work without problems.  They may look somewhat different in the game because of the graphic upgrade.  There have been some changes to size of endzone art but it is small and pretty easy to change. Here is an MF2 action shot of teams wearing some of the uniforms I created.

[image]local://upfiles/19384/9671DE3D36AA448BA4CB8EF0F7A2B475.jpg[/image]




nmleague -> RE: Uni Graphics (9/4/2007 5:07:59 PM)

Another from the same game, both pass completetions, during a night game.



[image]local://upfiles/19384/6879DF2FDC5B406C8C3F664E00268F62.jpg[/image]




kshinner -> RE: Uni Graphics (9/5/2007 5:01:44 PM)

Thanks. I'll work on my league unis while I wait for 2.0.[8D]




Marauders -> RE: Uniform Graphics (9/5/2007 8:15:10 PM)

The player models have not been updated for Maximum-Football 2.0.  As one can see by the screen shots, some animations have.
 
If one reads earlier posts about 2.0 in the wishlist or other areas, that is a reference to what will now be called Maximum Football 3.0.  At first, this sounds confusing, but it actually makes sense.
 
As David has stated in an announcement topic, the development 1.5 features has caused recoding of a lot of software.  There is also a new look to many screens, so this release will be 2.0.
 




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