mdiehl -> RE: Übercorsair and übercap (9/10/2007 11:14:51 PM)
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quote:
What you say is largely true "historically" as far as the numbers sent up at one region, but that was largely dictated by their saving planes for the Home Islands defense later, which, of course, only somewhat came off in the form of the Okinawa kamikaze attacks. It was less a consequence of the Japanese "saving planes for later" and more a consequence of Japanese command and control and logistics being unable to manage that many aircraft in a narrow theater. One of the persistent probs in WitP is the sizes of strikes deployable. Only the US managed to develop both the logistics and the command and control functions to be able to deploy huge CAPs over CVs, and then only after about mid-1943, and only the USAAF and RAF managed to be able to send up huge streams of land-based strike a.c. to saturate targets *anywhere.* quote:
I don't have any numbers in front of me, but the Okinawa kamikaze attacks did approach over a thousand planes sent, not accounting for the conventional planes that accompanied them. Sure. But those thousand a.c. were sent over a period of roughly 1 week. Single raids comprised of huge numbers of aircraft simply didn't happen in the Axis. Even the Phil Sea "Turkey Shoot" was successive waves of a.c. The only "thousand plane raids" of the war (or anything close to 'em) were fielded by the Allies, starting with the big Cologne raid in the ETO. @Chez: quote:
Of course, you wouldn't know anything about how the game really works, would you? I know alot more about how WitP works than you know about World War Two history. quote:
yeah... okay..NOT! That would only be true if the general level of experience of Japanese and Allied pilots and the aircraft mix were similar to those that participated in the real battle. There's one man's opinion. quote:
If the Japanese player is able to keep experienced pilots alive into 1944, they should perform much better than the poorly trained RL participants. I disagree. In 1943, veteran zero drivers were routinely shot down by well-trained but combat-inexperience F6F drivers and F4U drivers. That is because those qualitative intangibles only go a long ways when the a.c. pitted against each other are roughly comparable. By 1943, the Zero was outdated. It was just barely capable of holding its own against lowly F4Fs through October 1942, despite the Zero pilots generally having more experience. quote:
One other thing, IRL, the US fleet could not keep all the attackers out no matter how good the their AAW and suffered many damaged ships as a result. In the stock game against an uber allied CAP, there are seldom if ever any leakers. Uber CAP is a problem throughout the war in pretty much every iteration of WitP, but Japanese players don't seem to complain about being able to use Uber CAP in 1942 as far as I can tell. And yes lots of ships were lost to leakers. Not only in 1944 but indeed in 1942. The problem is that small numbers of a.c. have difficulty penetrating any cap. It's one of the details that makes the "Kido Butai Death Star" such an (ahistorically) attractive option for the Japanese, and one of the (several) reasons why the Japanese player routinely takes substantially more ground in WitP than they historically could.
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