RE: Nagumo has too many Zeros? (Full Version)

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Joe D. -> RE: Nagumo has too many Zeros? (10/8/2007 3:51:26 PM)

quote:

ORIGINAL: NimitsTexan
quote:

ORIGINAL: Joe D.

Removing (all) the 6th Ku Zeros and shifting the random clouds to an East/West axis along Midway should help balance this scenario, and that's all I'm asking.


Well, again, I would not recommend removing all of them. At a bare minimum, 6th Ku A6Ms on Akagi should be included.


After all my fussing about this, I finally decided to go into the CaW editor, loaded the Midway folder, and then entered the "edit squadron" option; Akagi correctly has two squadrons of 9 Zeros each -- escort and CAP -- but there were 3 extra or spare crews w/each squadron (total = 6 planes of the 6th Ku?); I simply deleted one of the squadron's 3 crews, leaving them w/the 3 spare that actually were used as CAP. You can simply leave all 6 crews for both squadrons. However, I have no clue how these 3 spare crews are utilized in the game.

After entering the editor, I also discovered that, compared w/Shattered Sword, Nagumo just has too many planes, period, so I simply edited the squadrons to reflect the latest figures from the IJN flight logs. I also arbitrarilly reallocated their training status and lowered squadron admin ratings to reflect the estimated 15 % squadron attrition since PH; this was much easier to do in the editor than I thought, but I'm not sure what actual effect this has on gameplay.

As for cloud cover, no matter what I do in the edit weather option, I can't get the clouds over the fleets, which is where they were during the actual battle. In any event, I degraded the IJN's scouting training and admin to reflect Cdr. Genda's half-hearted scout plan, as well as the trouble several IJN hvy cruisers had launching their scout planes.




Joe D. -> RE: Nagumo has too many Zeros? (10/19/2007 3:27:22 PM)

quote:

ORIGINAL: NimitsTexan

Well, again, I would not recommend removing all of them. At a bare minimum, 6th Ku A6Ms on Akagi should be included.


I left 3 A6M spare crews for each of Akagi's 2 fighter wings (escort and CAP) for a total of 6, although I'm not sure how spare crews are utilized in CaW.

I also changed the ratings of some US air crews, i.e., Best's bombing group on Enterprise was upgraded to Excellent, but Hornet's bombers were downgraded to poor to reflect what historically happened; Shattered Sword said Hornet avaitors crews were "raw," and barely contributed to the battle at Midway.

But probably the most significant edit I made wasn't w/planes; I went into the Ship Class category for the Midway scenario in the CaW editor and changed both Akagi and Kaga from vulnerable to flamable.




BlindOldUmp -> RE: Nagumo has too many Zeros? (10/19/2007 11:50:38 PM)


quote:

ORIGINAL: Joe D.

But probably the most significant edit I made wasn't w/planes; I went into the Ship Class category for the Midway scenario in the CaW editor and changed both Akagi and Kaga from vulnerable to flamable.


I think I just tripped over the answer to a question. you said " the Ship Class category for the Midway scenario " meaning the database for the platforms & weapons is Per SCENARIO not game wide. Is that a correct understanding ??




Joe D. -> RE: Nagumo has too many Zeros? (10/20/2007 5:47:42 AM)

All the categories in the editor are ghosted until you load something, so I simply loaded the Midway scenario to edit it; I don't know if that affects other scenarios, but then I don't know any other way of doing it.




alexs -> RE: Nagumo has too many Zeros? (10/20/2007 6:23:40 AM)

Hi Joe,

Changes to scenarios effect that scenario only. In effect, the ship classes that appear over multiple scenarios are duplicate copies, so you can edit the ship class in one scenario without effecting others (as you have done).

Regards
Alex




OldBoney -> RE: Nagumo has too many Zeros? (10/20/2007 6:31:36 AM)

I'm pretty sure the database for each scenario is independent of the other scenarios. Compare the Enterprise as used in the Wake, Midway and Philippine Sea scenarios. The data changes as the ship equipment changes and the crew gets better, even though it's the same basic ship.




Joe D. -> RE: Nagumo has too many Zeros? (10/20/2007 6:12:00 PM)

quote:

ORIGINAL: alexs

Hi Joe,

Changes to scenarios effect that scenario only. In effect, the ship classes that appear over multiple scenarios are duplicate copies, so you can edit the ship class in one scenario without effecting others (as you have done).

Regards
Alex


Skip, there's your answer. I assumed as much, but confess I was reluctant to meddle w/the CaW editor after the game first came out. However, I learned by experience that it is very easy to edit an exisiting scenario.




BlindOldUmp -> RE: Nagumo has too many Zeros? (10/22/2007 4:10:52 PM)


quote:

ORIGINAL: Joe D.
quote:

ORIGINAL: alexs

Hi Joe,

Changes to scenarios effect that scenario only. In effect, the ship classes that appear over multiple scenarios are duplicate copies, so you can edit the ship class in one scenario without effecting others (as you have done).
Regards
Alex


Skip, there's your answer. I assumed as much, but confess I was reluctant to meddle w/the CaW editor after the game first came out. However, I learned by experience that it is very easy to edit an existing scenario.


You are right, the editor is easy to use. I was justt somewhat confused by my lack of ability to generate a ship in Scenario A that persisted to Scenario B. That confusion has now been lifted. Thanks to all for the imput!




NawlinzVoodoo -> RE: Nagumo has too many Zeros? (11/2/2007 7:28:22 AM)

Go get the book 'Midway Inquest', it has the correct OoB. It combines all the other published books and makes corrections or their errors. The author gets his info straight from the pilots and crewmen of the IJN that fought the battle. Very detailed battle anaylsis, down to the minutes. This books blows away all other books ever written on Midway. Should make it very easy for you to make a realistic Midway Scenario Battle. [:D]




Joe D. -> RE: Nagumo has too many Zeros? (11/2/2007 3:29:14 PM)

I posted the # and types of kido butai strike planes from Sword on the other page of this post; how does it compare w/Midway Inquest?




NawlinzVoodoo -> RE: Nagumo has too many Zeros? (11/3/2007 5:37:25 AM)

The numbers were close Joe, MI has the numbers at total AC at 229 operational, 278 on board CarDiv1 & 2. The 21 zero's of the 6th AirGrp were split, 6-Akagi, 9-Kaga, 3-Hiryu & 3-Soryu, apparently only three, all on Akagi, were operational for carrier duty. This is straight from the book.




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