RE: Star Fleet Battles types, here is a question (Full Version)

All Forums >> [General] >> General Discussion



Message


Nikademus -> RE: Star Fleet Battles types, here is a question (9/23/2007 3:42:37 AM)


quote:

ORIGINAL: ravinhood

Any of you guys that played the Starfleet Battles series ever get into "Starfleet Command"  PC game? Also "Renegade Legion Interceptor" was pretty good also for a computer version of turn based space combat sim. I like that game most because if you can survive long enough you can customize a really awesome ship to fly.


Starfleet Command had great potential and i quickly bought the original and then the later Empires at war and Orion Pirates. Unfortunately it proved unplayable to my great and bitter disapointment. The primary reason? The AI is useless. I mainly play solitare and had not the time for online play. I quickly found out that the "AI" only has one move......close with your enemy and stay there. That might work for a B-10 Battleship but hardly works for a Klingon D-7 or an ISC CA. Basically the AI acts like it's always flying a Federation CC trying to set up a point blank range Alpha strike regardless of weapon type or warship class.

Also didn't like the fact that they doubled the durability of all the ships so that even a Fed overloaded Photon enhanced Alpha strike or Romulan R-torp hit at close range does little more than cause moderate damage. Finally the Romulans were screwed by the absence of the Plasma bolt option creating a serious loophole and exploit to their defense. I recall a number of very bitter threads about that on the useless Taldren website.




morvwilson -> RE: Star Fleet Battles types, here is a question (9/23/2007 4:51:31 AM)


quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: ravinhood

Any of you guys that played the Starfleet Battles series ever get into "Starfleet Command" PC game? Also "Renegade Legion Interceptor" was pretty good also for a computer version of turn based space combat sim. I like that game most because if you can survive long enough you can customize a really awesome ship to fly.


Starfleet Command had great potential and i quickly bought the original and then the later Empires at war and Orion Pirates. Unfortunately it proved unplayable to my great and bitter disapointment. The primary reason? The AI is useless. I mainly play solitare and had not the time for online play. I quickly found out that the "AI" only has one move......close with your enemy and stay there. That might work for a B-10 Battleship but hardly works for a Klingon D-7 or an ISC CA. Basically the AI acts like it's always flying a Federation CC trying to set up a point blank range Alpha strike regardless of weapon type or warship class.

Also didn't like the fact that they doubled the durability of all the ships so that even a Fed overloaded Photon enhanced Alpha strike or Romulan R-torp hit at close range does little more than cause moderate damage. Finally the Romulans were screwed by the absence of the Plasma bolt option creating a serious loophole and exploit to their defense. I recall a number of very bitter threads about that on the useless Taldren website.

I'm with ya here niky.
All of that made for a boring game in the end, cause you knew what the AI would do.
Gotta have turn based like in the original game. Of course, nothing beats living breathing opponents either!




ilovestrategy -> RE: Star Fleet Battles types, here is a question (9/23/2007 7:26:51 AM)

When I was in high school in the 80's a friend and I took the fleet counts from the rule book, named EVERY ship and had a full out general galactic war, playing one game a day using SFB rules. Took us all summer to do it too.  By the time school started all we had left on both sides were small ships, liked DDs and CLs. 
Anything bigger was gone [:D]

Let me tell you, at the end  of summer a lot of those SSD sheets had eraser holes in them! [X(]




ravinhood -> RE: Star Fleet Battles types, here is a question (9/23/2007 10:44:47 AM)


quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: ravinhood

Any of you guys that played the Starfleet Battles series ever get into "Starfleet Command"  PC game? Also "Renegade Legion Interceptor" was pretty good also for a computer version of turn based space combat sim. I like that game most because if you can survive long enough you can customize a really awesome ship to fly.


Starfleet Command had great potential and i quickly bought the original and then the later Empires at war and Orion Pirates. Unfortunately it proved unplayable to my great and bitter disapointment. The primary reason? The AI is useless. I mainly play solitare and had not the time for online play. I quickly found out that the "AI" only has one move......close with your enemy and stay there. That might work for a B-10 Battleship but hardly works for a Klingon D-7 or an ISC CA. Basically the AI acts like it's always flying a Federation CC trying to set up a point blank range Alpha strike regardless of weapon type or warship class.

Also didn't like the fact that they doubled the durability of all the ships so that even a Fed overloaded Photon enhanced Alpha strike or Romulan R-torp hit at close range does little more than cause moderate damage. Finally the Romulans were screwed by the absence of the Plasma bolt option creating a serious loophole and exploit to their defense. I recall a number of very bitter threads about that on the useless Taldren website.


I noticed that as well as kamakazi type attacks. That's why I like "Renegade Legionaire Interceptor" much better. I think if anything plays as close to SFB's it's RLI. Of course it doesn't have the ship designs of SFB's it's still quite fun playing it. It's a space tactical figher game with basically canned repeating missions, but, different setups that happen from time to time like ambushes, escourts, recon, blowing up star bases, protecting them, etc. stuff like that. The ambushes are the deadly ones. I can be shot to pieces the first or 2nd turn with all them dam nukes flying around.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.796875