Gregor_SSG -> RE: Launch Cycle (9/19/2007 4:48:31 AM)
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ORIGINAL: Bert44 Hi, First, excuse for my poor english writen.[8|] I just download this great wargame and after many training i have some points of rules that i cannot understand. P.29 quote:
Each CV and airbase has a spot number, representing the maximum number of planes that can simultaneously go throught a launch cycle.. I think that's it's no very explicite..[&:] So can you explain, for example, how work (in CAW) a "Launch cycle" with a spot number 28 ? (cv Shokaku). thx. These carriers have no catapults, so planes waiting to launch are parked at the rear of the flight deck. You can only park so many planes before you take up so much space that there's no longer enough flight deck left for the front planes to get up enough speed to make a successful takeoff. So this puts a limit on how many planes can take off at once. The actual mechanics of arranging strikes and aircraft are somewhat complicated but we have abstracted this to the Spot Number, which is the number of planes that can take off at once. In the case of the Shokaku, it can launch a maximum of 28 planes at once. Most strikes will have more than 28 planes, so even if all the planes in the strike are already armed and fuelled, they will have to wait until the first 28 are launched before they can can start filling up the flight deck again while waiting for their own launch. Gregor
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