ravinhood -> RE: Strategy vs. Tactics (9/23/2007 10:34:06 AM)
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ORIGINAL: Son_of_Montfort It may not be Real-Time Strategy, but Lords of Magic was Real-Time Sh**. Yeah, I said it. It needed to be said. That game had such an excellent story, premise, gameplay mechanics and innovative style, but failed in each of these things. I was so excited about it too, even recieved the game one Christmas with great anticipation. Blah... And I disagree. It IS RTS. At least the part you lead your troops in battle. It isn't like Spartan, where you set up and run. You actually control the units. It is EXACTLY like Star Wars: Empire at War. SoM Can you run Star Wars:Empire at War at 3 frames per second? No I didn't think so, so LoM is not an RTS game. It is a Strategy game with merely real time combat and not a kiddy clickfest like RTS games are. LoMSE is a lot better than the origional game as well. They fixed 99.9% of the bugs and The overall challenge is much harder than it was. I know I played the origional as well and wasn't that impressed You must understand the difference in an RTS kiddy clickfest game and a Strategy game with real time combat. They are as different as apples and oranges. An RTS game is nothing more than building and creating a template of play and playing that way every game. Strategy games with real time combat have so many different alternatives I can't list them all. LoMSE falls into that catagory. I mean comeon you all praise the sh*t out of HTTR/COTA, but, that's an RTS game ;) haha a PURE RTS game with pause, there's no TURNS in HTTR/COTA. ;) Oh, but, you'll come on and say how it's DIFFERENT from RTS games and it's not an RTS game, but, a pauseable continous time game. lol roflmao. So, I guess LoMSE is no more an RTS game than HTTR/COTA! ;) It's a PAUSEABLE real time game during combat only. ;) The rest of the game is organized turns just like all the rest of the turn based games out there. So, it's a bit of both, but, hardly an RTS KIDDY CLICKFEST game like 99.9% of all RTS games. ;) I'd call it a TBSRTTG. ;) (Turn Based Strategy - Real Time/Tactical Game) Oh, it's also not a game of rock,paper, scissors like 99.9% of all RTS games too. Combat advantage is based on stats of the particular unit vs each other, not horsies best at killing archers and spearmen best at killing horsies and archers best at killing spearmen (though horsies do kill archers and archers kill spearmen and spearmen kill horsies, but, they don't have any inherent advantages to kill those particular types like 99.9% of RTS games). If I got a spearman with better stats than the archer that spearmen is going to make mincemeat of that archer providing he can get to him before the archer shoots 9000 holes into him. ;) I really like that about this game a game that works from stats and combat values and EXP over time. Everything levels like an RPG game. I had forgotten a lot of that. Dwarven Riders are like the best horsies in the game, elven archers though weak in hit points have deadly long range bows if you can keep them alive long enough to level up. Order footmen have the speed for a melee unit and what's neat about this game as well is once you capture border villages between two factions or their captials you can make armies of units of all the races and not be tied to just one faction or one template of builds like 99.9% of all RTS games. ;) Now I will agree that the COMBAT portion of the game is REAL TIME, but, it's not real time STRATEGY, it's real time TACTICAL. FLanking and higher ground has advantages in combat. Thieves can sneak and get that rear attack backstab and/or capture enemy leaders kinda like X-COM there only in real time. But, at 3 frames per second if you think that's RTS kiddy clickfest, well well I can't help you then. lol It's hardly a kiddy clickfest just like you all say HTTR/COTA isn't a kiddy clickfest. lol ;)
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