Jim D Burns -> 16 Sep 43 (9/28/2008 12:14:04 PM)
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16 Sep 43 Sub ops today consist of 4 allied sub attacks, 3 allied ASW attacks, 2 Japanese sub attacks and 1 Japanese sub attack. The SS Wahoo conducts two separate attacks on Japanese AGs at Palau scoring hits on two different AGs. The SS Halibut arrives at Camranh Bay and slams a Japanese AK with a single torpedo. The allied ASW attacks all score hits on subs at or near Nicobar Island. Japanese sub I-159 suffers two of these attacks receiving first 3 minor hits, and then 4 hits that cause fire and heavy damage. Sub I-158 receives 10 hits causing heavy damage. Sub RO-106 scores 1 shell hits and 2 torpedo hits on the barge LCT-320 at Stewart Island. The other Japanese sub attack occurs at Nicobar Island and sub I-158 misses its target, but the escorts pound her with 11 hits causing fires. There is lots of air activity in the game today all over the map. Almost all of today’s missions are instigated by the Japanese. In China Japan flies a single raid on my units moving near Changsha. Japan conducts two raids on Yanku today, causing heavy damage to the base. A small sweep mission over Yanku fails to find any defenders today. 53 zeroes also fly a sweep mission over Atka today. The 10 P-38s flying LRCAP meet them, but nobody manages to shoot anybody down in the fight. Net result, one zero damaged. 8 Vals then attempt to hit my PT boats at Atka and the 8 remaining P-38s shoot down 4. No hits are scored on the PTs. At Tassafaronga Japan flies three different Val attacks today. 9 Corsairs are flying LRCAP over the base and shoot down 4 Vals in the first raid. 7 Corsairs are present for the next two raids, but no additional Vals are shot down, though many are damaged. Japan fails to score any hits on the PT boats. My fleets unloading at Nicobar Island are hit by several Japanese air raids today. First a small raid of 10 Bettys escorted by 11 zeros attacks an AP fleet at Nicobar Island. 6 Hellcat IIs flying LRCAP from my British carriers three hexes to the northwest meet the raid and shoot down 3 zeros for no loss. Japan scores a single torpedo hit on the CL Ceres. Another small raid, this one consisting of 3 Kates and 3 Bettys escorted by 18 zeros, attacks the fleets at Nicobar and is met by 6 Hellcats. 1 zero goes down in flames, but 5 of the Hellcats also go down. 1 torpedo hit is scored on the AK Empire Trumpet. Fleets at Nicobar are then attacked by 17 Helens escorted by 29 Oscars this time. Again 6 Hellcats are over the hex, and they manage to down 2 Oscars at a cost of another 5 Hellcats. 2 bombs hit the MSW Patna and 1 bomb hits the AK Gorgon which is loaded with troops. 21 casualties are reported. The next raid to go after the fleets at Nicobar is of 38 Kates escorted by just 3 zeros. Only 1 Hellcat II remains on LRCAP over the hex and it downs 3 of the zeros and possibly caused the 1 Kate casualty as well, though I think it was more than likely due to flak. Four AKs are hit by torpedoes. The Utsire takes 3 torpedoes, the Aronda 2, and the Empire Adur and Empire Gareth both take 1. The final raid to go after the fleets at Nicobar today is conducted by 16 Bettys escorted by 3 zeros. No hellcats remain over the hex, so the bombers go in untouched. Even though they are unscathed, no hits are scored and 1 Betty falls to flak. CARRIER BATTLE NEAR NICOBAR ISLAND! The big news for the turn today is a Japanese surprise carrier attack against my British CVs near Nicobar Island. My search aircraft had totally failed to spot the incoming Japanese fleets, so I was completely unprepared for the attack. With the losses taken yesterday and two of my carriers smaller Hellcat II squadrons flying LRCAP over Nicobar today, the allies went into battle with only about half the normal compliment of fighters available to them. The first strike to launch was the British strike of 33 Barracudas and 22 Avenger I/IIs escorted by just 6 Hellcat IIs. 62 Zeros meet the raid and shred the incoming planes. Even so, it looks like about 32 torpedo bombers made it through and attacked the Japanese CVs. -------------------------------------------------------------------------------- Day Air attack on TF at 19,38 Japanese aircraft A6M2 Zero x 10 A6M5 Zeke x 27 A6M3a Zero x 25 Allied aircraft Hellcat II x 6 Barracuda x 33 Avenger I/II x 22 Japanese aircraft losses A6M3a Zero: 1 damaged Allied aircraft losses Hellcat II: 2 destroyed, 2 damaged Barracuda: 19 destroyed Avenger I/II: 4 destroyed, 14 damaged Japanese Ships CV Zuikaku, Torpedo hits 7, on fire, heavy damage sunk! CVL Zuiho Aircraft Attacking: 2 x Barracuda launching torpedoes at 200 feet <snip> -------------------------------------------------------------------------------- Zuikaku gets hammered by 7 Torpedoes and is reported sunk in the sunk ships list at turn start. Due to a screw up on my opponent’s part where he re-ran the turn and got different results the second time around, I didn’t get to see a turn replay. Our first big carrier battle and all I get is a text file and assurances it was an accident. So I didn’t even get the satisfaction of watching her go down… Japan then launches four raids at my CVs, and one raid on my BB task force located in the same hex as my CVs. Of these five raids flown, it appears only three of them were launched by the Japanese carriers. The other two raids being tiny land based Betty raids. -------------------------------------------------------------------------------- Day Air attack on TF at 18,35 Japanese aircraft A6M2 Zero x 8 A6M5 Zeke x 10 D4Y Judy x 23 A6M3a Zero x 14 B6N2 Jill x 40 Allied aircraft Seafire I/II x 3 Hellcat II x 16 Japanese aircraft losses A6M5 Zeke: 2 destroyed D4Y Judy: 5 destroyed, 13 damaged A6M3a Zero: 3 destroyed, 4 damaged B6N2 Jill: 5 destroyed, 30 damaged Allied aircraft losses Seafire I/II: 3 damaged Hellcat II: 3 destroyed, 10 damaged Allied Ships CV Illustrious, Torpedo hits 1, on fire CV Formidable, Torpedo hits 2, heavy damage CV Indomitable, Bomb hits 1, Torpedo hits 1 CVL Hermes, Bomb hits 2, on fire, heavy damage CL Glasgow DD Fortune Aircraft Attacking: 3 x D4Y Judy bombing at 2000 feet <snip> -------------------------------------------------------------------------------- Day Air attack on TF at 18,35 Japanese aircraft A6M5 Zeke x 9 D4Y Judy x 23 B6N2 Jill x 28 Allied aircraft Seafire I/II x 1 Hellcat II x 6 Japanese aircraft losses A6M5 Zeke: 1 damaged D4Y Judy: 4 destroyed, 15 damaged B6N2 Jill: 7 destroyed, 14 damaged Allied aircraft losses Seafire I/II: 1 damaged Hellcat II: 6 destroyed Allied Ships CV Indomitable, Bomb hits 3, Torpedo hits 4, on fire, heavy damage CV Illustrious, Bomb hits 1, on fire CL Glasgow CV Formidable, Bomb hits 2, heavy damage CVL Hermes, Torpedo hits 1, on fire, heavy damage Aircraft Attacking: 3 x D4Y Judy bombing at 2000 feet <snip> -------------------------------------------------------------------------------- Day Air attack on TF at 18,35 Japanese aircraft A6M3a Zero x 5 B6N2 Jill x 12 Allied aircraft Seafire I/II x 1 Hellcat II x 3 Japanese aircraft losses B6N2 Jill: 2 destroyed, 2 damaged Allied aircraft losses Hellcat II: 1 destroyed Allied Ships CV Indomitable, on fire, heavy damage CV Illustrious, on fire Aircraft Attacking: 4 x B6N2 Jill launching torpedoes at 200 feet <snip> -------------------------------------------------------------------------------- Day Air attack on TF at 18,35 Japanese aircraft A6M3 Zero x 19 G4M2 Betty x 3 Allied aircraft Seafire I/II x 1 Hellcat II x 2 Japanese aircraft losses A6M3 Zero: 1 destroyed G4M2 Betty: 3 damaged Allied aircraft losses Seafire I/II: 2 destroyed Hellcat II: 3 destroyed Allied Ships CV Formidable, heavy damage Aircraft Attacking: 3 x G4M2 Betty launching torpedoes at 200 feet -------------------------------------------------------------------------------- Day Air attack on TF at 18,35 Japanese aircraft G4M2 Betty x 3 Allied aircraft Seafire I/II x 1 Hellcat II x 1 Japanese aircraft losses G4M2 Betty: 1 destroyed, 1 damaged Allied Ships BB Royal Sovereign, Torpedo hits 1 Aircraft Attacking: 2 x G4M2 Betty launching torpedoes at 200 feet -------------------------------------------------------------------------------- As best as I can tell, this is the net effect of the raids on my CVs: CV Illustrious, Bomb hits 1, Torpedo hits 1, on fire CV Formidable, Bomb hits 2, Torpedo hits 2, heavy damage CV Indomitable, Bomb hits 4, Torpedo hits 5, on fire, heavy damage sunk! CVL Hermes, Bomb hits 2, Torpedo hits 1, on fire, heavy damage The battleship starts the turn undamaged, so it is possibly a FOW hit we see reported on it. That or the belt armor managed to cause a torpedo to bounce, which I doubt. So the exchange of the Zuikaku for the Indomitable is an allied victory in my book. Of course no other Japanese CVs were even scratched and all my remaining CVs are damaged and only the Illustrious is still capable of flight ops, so the ultimate outcome of the battle remains yet to be seen. [image]local://upfiles/5815/0152FEC7F6EB4B7F8A8DC3A7846D1DC6.jpg[/image] The Illustrious has 11 operational Hellcat IIs. I’ve set them all to 90% CAP. I’ve also divided my three remaining CVs into separate task forces. Weather is predicted to be heavy precipitation next turn, so I’m hoping these smaller single CV task forces will help some or all of them to remain undetected from enemy search attempts. The good news is all three remaining CVs will probably survive if I can get them to port. Additionally they can all make it to within LRCAP range of my 40 or so P-38s stationed at Trincomalee if I set them to move full speed. So all the CVs are ordered to withdraw to Trincomalee at full speed and LRCAP for my land based fighters has been set. Given the results of this turns CV battle, I suspect my opponent assumes I’m going to flee with all my fleets around Nicobar, so I predict he’ll move further north to intercept just such a move. So I decided to stick around for one more turn and take whatever punishment his more than likely heavily fatigued airforce can dish out. Of course this would be suicide if it wasn’t for the fact I should have land based fighters available for CAP over Nicobar next turn. Nicobar is at 71% completion of the level 1 airfield, up from 19% last turn. So as long as it can finish constructing the airbase this turn, I will have an airfield for use next turn. To assure that construction can continue, I’ve ordered my surface fleet of 2 BBs, 4 CAs, 4 CLs and 2 DDs to move to Nicobar in order to protect the base and the ships unloading there. I deemed this move and potential sacrifice as necessary, since next turn P-47Ds will be based in the hex if the airfield gets finished, and they should be able to protect my ships for as long as needed from that point on. This is the critical turn for the battle at Nicobar. Were I to leave, I’m sure Japan’s CAs and possibly BBs as well would enter the hex and make short work of my cargo vessels and smash the base to bits. Without an effective British CV fleet left in the area, there would be no chance of my ever getting supplies or reinforcements into the base again. Given the very close proximity of Japanese bases, Japan could begin regular land and sea bombardments that would permanently prevent the base from ever getting an airfield constructed. Unlike the US, Britain doesn’t have enough engineers to regularly rebuild nuke effect damage to its bases caused by battleship bombardment fleets. One successful nuke attack and I will have lost the battle for Nicobar, so I feel its necessary to expend as many of the ships in the area as needed to get that airfield operational tomorrow. I have however ordered the APs currently at Nicobar to leave the area to the northeast towards Diamond Harbor, since their troops are all ashore now and only supplies remain aboard. Japan has 2 airfields along the coast still operational that can cause major trouble for these APs, so I’ve ordered airstrikes on both bases to suppress the airfields if possible. Jim
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