RE: Future Plans w/ AGEOD (Full Version)

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Skeleton -> RE: Future Plans w/ AGEOD (10/19/2007 3:48:23 AM)

Anyways...back to where this all began; I own too many war/strategy games to mention and with the exception of SC2, Matrix and AGEOD games are what I spend my free time playing. I think the mark of a truly brilliant game is one you still find yourself playing a year or more after it's release. I marvel and appreciate the high level of quality of both companies and hope that the relationship between the two continues.




Jeffrey H. -> RE: Future Plans w/ AGEOD (10/19/2007 6:18:02 AM)


quote:

ORIGINAL: Son_of_Montfort


quote:

ORIGINAL: ravinhood

That picture more reminds me of what Judge Dredd and Terminus might look like after they've read one of my posts. ;)


No, RH... that looks like this:

[image]http://www.wm.edu/theatre/batboy2.jpg[/image]



Bat Boy !




korrigan -> RE: Future Plans w/ AGEOD (10/20/2007 11:29:59 AM)

quote:

ORIGINAL: Son_of_Montfort
Why do more devs not do this... simple... lack of money.


Lack of money... and skills.

It's perfectly exact to say that if the AGEod team decided to selfpublish its games it was because we wanted to design OUR games. No marketing constraints, no stupid deadlines. Philippe has never forgotten his disastrous experience with Pax Romana. Plus nobody wanted to invest in the Vainglory of Nations project anyway [;)], so we decided to self publish Birth of America in order to get known and gather some funds for our other projects. VoN development is now fully funded.

However, all Dev teams don't enjoy the presence of some PC game industry veterans such as Philippe Thibault and Francois Claustre. Only thanks to their experience, we were able to do this. For most Dev team, if you can't do it good yourself, better to leave it to others. Actually, if the AGEod team has worked with Matrix on Birth of America and American Civil War, this is also because they are excellent professionals and better than us on the US market for example.

I would also like to stress what has been said about the importance of passionate and dedicated publishers such as Matrix for the PC wargame community. As it has been said, they invest and support the devopment of excellent games that would not get published otherwise. Thanks God for them.

Best regards,

Korrigan




cdbeck -> RE: Future Plans w/ AGEOD (10/20/2007 5:38:09 PM)

Well put Korrigan!

Publishers are a mixed bag, as the AGEod fellows seem to know (aforementioned Pax Romana and Great Invasions being key in mind). But, on the other hand, they do open up the arena to some great small time developers who may need the funding, expertise, and name recognition of a bigger group.

As you said, it doesn't always have to be a situation like Electronic Arts recent acquisition of Bioware (which could go many different ways). Sometime it is like Lighthouse with Kerberos (makers of Sword of the Stars), Matrix with SSG (or Western Civ or so-on).

I think the best example of the publisher/dev relationship working well is with Stardock and Ironclad (developers of Sins of a Solar Empire). Stardock basically extended their development time an entire year (and did so honestly and up-front with all the fans), opening up a giant beta testing program, and providing lots of internet blitz (think what you want about Brad Wardell, the CEO of Stardock, but he is a master at getting the word out there and talking with the public). Better yet, Stardock started out as a small independent developer, whose first break-out hit Galactic Civilizations, allowed to branch out and now become a self-publisher and a good home for new indie devs. I can't wait for the day that AGEod starts to take in more devs in the same fashion!

On a side note, Korrigan, I might be moving from New York to Marseille for a year (for archival research). Got any advice? [:D]

SoM




ravinhood -> RE: Future Plans w/ AGEOD (10/20/2007 11:48:25 PM)

Yeah I like Brad and Stardock as well. He doesn't mind telling you some of their financial outcomes from selling games or hide things from you till the last minute. He's not afraid of competition I guess like SOME PUBLISHERS we know. ;)




PDiFolco -> RE: Future Plans w/ AGEOD (10/21/2007 12:13:02 AM)

Well, Stardock started as a small game dev studio only when they already were a successful and profitable "utilities" software company.
Not comparable to AGEOD that started only out of PhilThib and Pocus passion for their projects, helped by F Claustres and a handful of "believers" that helped fund the games - and I'm proud to be one of'em ! [8D]




cdbeck -> RE: Future Plans w/ AGEOD (10/21/2007 1:36:39 AM)

Well, PdiFolco, I think they are very comparable. It isn't like PhilThib was just some random person, as Korrigan said. He has already had some success and renown. Sure, his earlier games may not have been received 100% well, but everyone can agree that his vision was unique and had huge potential.

And actually, Brad Wardell started off by designing Galactic Civilizations for the OS/2 platform way back when, then moved on to Object Desktop.

Tsk Tsk... Ravinhood... don't turn my praise of another developer into a implied weapon against the hosts of this site. That is bad form and lacks proper decorum! [:-]

SoM




ravinhood -> RE: Future Plans w/ AGEOD (10/21/2007 3:08:50 AM)

Now I didn't mention any SITES name, you presume too much Mr. Holmes. ;)




Erik Rutins -> RE: Future Plans w/ AGEOD (10/21/2007 4:10:23 AM)

I purchased the original GalCiv for OS/2 when it first came out, was very disappointed to find out later that none of that money actually ever got to Brad.




cdbeck -> RE: Future Plans w/ AGEOD (10/21/2007 7:03:29 AM)

Yeah, apparently that was a publisher horror story! I think he did make profit on the later expansion packs (Shipyards). Also I think he had a Gal Civ 2 for OS/2 as well. One of the few games for that OS, I guess.

Funny, it seems that lots of people who have had negative encounters with their publishers have gone on to found publishing companies! Look at Brad and the apparent theft of his hard earned money and Philippe Thibaut with the mistreatment of his vision (and the premature release of two of his programs). You Matrix boys never got beat up by a publisher, did ya? [;)]

SoM




ravinhood -> RE: Future Plans w/ AGEOD (10/21/2007 8:40:42 AM)

Well I dunno what happened to the developers of "Combat Leader" that never got finished? What happened to their dream?




korrigan -> RE: Future Plans w/ AGEOD (10/21/2007 1:02:14 PM)

quote:

ORIGINAL: Son_of_Montfort
On a side note, Korrigan, I might be moving from New York to Marseille for a year (for archival research). Got any advice? [:D]


Well, I don't know Marseille enough to be able to help you very much. [:(]
However, you'll be just 2 hours away from our offices (Lyon and Grenoble) so be sure to pay us a visit if you happen to pass by these cities. [8D]
Lyon is a very nice town.

Cheers,
Korrigan




Erik Rutins -> RE: Future Plans w/ AGEOD (10/21/2007 1:29:00 PM)


quote:

ORIGINAL: ravinhood
Well I dunno what happened to the developers of "Combat Leader" that never got finished? What happened to their dream?


That was us, Ravinhood.




Walloc -> RE: Future Plans w/ AGEOD (10/21/2007 1:36:26 PM)

quote:

ORIGINAL: Erik Rutins

I purchased the original GalCiv for OS/2 when it first came out, was very disappointed to find out later that none of that money actually ever got to Brad.


Ahh, Erik u bring back memories. Back in '94 or '95 I was working for a software store that was cohosting along with a leading national newspaper the first set of the Danish national Civ 1 championships. Since i was employed there i couldnt participate[:@].
Instead i was showing off GalGic on OS/2 in an exherbition room. Ppl was very sceptic about the whole OS/2 thing and i didnt really blame them. Still i had to "sell" the product, but since no one bought OS/2 in dk for personal computer it sold close to 0 at leased in the store i worked in. I do own both of the PC versions tho.

Kind regards,

Rasmus

P.S i heard some where when u start to tell stories of the "old days" thats means u ur self have becomed old. Notice taken.[:D]




jchastain -> RE: Future Plans w/ AGEOD (10/21/2007 5:51:20 PM)

LOL.  I remember getting a copy of OS/2 as soon as it came out and formatting the drive of my PC and loading it up.  It took about 3 days as I recall to get everything tuned perfectly before I finally realized that there was no software available (and specifically no games) to run on my fancy new O/S and that I had just turned my state-of-the-art PC into a very advanced paperweight.




ravinhood -> RE: Future Plans w/ AGEOD (10/21/2007 6:49:01 PM)


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: ravinhood
Well I dunno what happened to the developers of "Combat Leader" that never got finished? What happened to their dream?


That was us, Ravinhood.


You didn't answer my question: What happened to the Dream? ;) You or not as the publisher/developer you still destroyed it and ours. ;)




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