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esteban -> RE: Blockade +Jutland? (10/14/2007 12:58:54 AM)
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Eh, without making Frank go nuts creating a new "blockade" mission, and to simulate the fact that Germany did have some non-Baltic trade going on, how about if we move "1 transport" from the North Atlantic to the North Sea? Also, a few questions about the naval changes in patch 1.2: 1. Bases with "large naval units" can no longer be invaded. I take it that CA/PDs count as large naval units, so that a hex with CA/PD based in it can't be invaded? 2. Does the "large naval unit" need to be in the hex (and not at sea somewhere) to block the invasion of the port hex? I would vote for yes, that at least one large naval unit needs to be in port. 3. Also, what is the effect of ship damage on large naval units blocking invasion into a port hex? If a DN unit with 18 hits on it is in port, does that block invasion for that port?
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