SpharV2 -> RE: Is this game easy to play? (10/13/2007 10:38:29 AM)
|
quote:
ORIGINAL: James Ward quote:
ORIGINAL: Icedawg In a single word - NO! I am a rather experienced wargamer and have been trying to figure this thing out now for 3 weeks. I'm about to give up on the whole deal, but considering the price I paid and the time I've invested, I think I'll stick it out for another week or so. When Uncommon Valor came out, I jumped right in and had a pretty good feel for the game in a couple of hours. I believe that game was considered to be "Complex" on the Matrix complexity scale. Later, I tried War in the Pacific with its "Grognard" rating. That took only a few more hours to get going in (undoubtedly due to my familiarity with UV). This game, however, has been a complete pain in the hindquarters. I suspect the game itself isn't that unbearable. (If it is actually a complex game, why would Matrix only rank it as "Intermediate" in complexity? But why is it that I picked up a "Grognard" game very easily and am at wits end over a merely "Complex" game? [&:] ) I suspect that a large part of my difficulty lies with the fact that the stinking manual is so incomplete. Whole rules and term definitions are left out (see the thread about Kentucky neutrality, training officers and naval engineers) making the process of learning the game very tedious and frustrating. [:@] I am getting some pieces filled in as I go (partially through this forum but largely via trial and error), but still am puzzled by many issues - even after 4-5 hours per day for 3 weeks! Can you find answers to a lot of what is missing in the manuals here at the forums? I can deal with that to a degree though I don't want to be checking it every few minutes. The manual is a bit lacking as far as game mechanics go, admittedly, but if you really want to get into all the details, the AGEOD forums (For those who can register there anyway [:)]) can provide a much more detailed view. The easiest place to find info though is the AACW Wiki. They've collected pretty much every snippet of info on the game that has gotten out on the forums there, and it's very well organized. As for turn length, it depends what kind of player you are like everyone else has said. I tend to plan everything out well in advance, and so long as things go even somewhat according to plan, I can complete a turn in 5-7 minutes tops. It's only when I have some horrible setback that things can get a bit longer. The main thing that makes it easy to do quickly is that the message log is all linked to location. If you see in the log that a new unit is ready to move, you click on the message and it takes you right to it. You get an event message, click once it will center on it if it has a specific location, double click to get a more in depth look at it. And a lot of people don't realize that you can hover over events to get details on the impact of an event too. Just put the mouse over the event and it will give you the impact on your morale and such. Lots of little things like that can really make the difference between a good game and a bad one.
|
|
|
|