Guns of August 1.2 Public Beta 5 Uploaded! (Full Version)

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Greg Wilcox -> Guns of August 1.2 Public Beta 5 Uploaded! (10/12/2007 11:23:29 PM)

Just wanted to pass along that we've uploaded a new Public Beta 5 build for the Guns of August 1.2 patch

If you are interested in participating with the public beta testing, the Public Beta 5 update can be found at the following link.
http://www.matrixgames.com/games/downloads.asp?gid=331

This update is not officially supported as it is a public beta patch.


-Greg




MikePalmer -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/12/2007 11:34:10 PM)

These updates are coming faster than a troop of Cossacks looking for loot.




FrankHunter -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 12:13:48 AM)

Sorry, but its friday and I didn't want to leave those two bugs in over the weekend.




boogada -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 12:19:58 AM)

God, Can't we even play 2 turns without a new patch? hehe




MikePalmer -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 1:19:20 AM)

I've been playing the different versions of the beta patch and restarted a new game as the CP. Artillery does seem less deadly, but the downside is that it took me three tries to get Liege, which in all my previous games I was able to take on phase one. Could be a fluke.

The Entente AI seems a bit more aggressive in the east in the last several tries.

And how about giving the three German Guards units maybe one extra point of readiness to set them apart from the other units?




EUBanana -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 2:04:45 AM)

Heh, the b4 patch and on has caused my game with Lascar to promptly bog down into trench warfare.

A few hexesa are changing hands but not many.

I think arty is probably too ineffective now but not sure, I'll wait until I've R&Ded some arty up to pass judgment.




Lascar -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 2:19:30 AM)

If you want to gain ground then you will have to invest in strosstruppen. No more blasting away 45 infantry factors with a single barrage.




flintlock -> Wonderful Support (10/13/2007 3:24:22 AM)


quote:

ORIGINAL: FrankHunter

Sorry, but its friday and I didn't want to leave those two bugs in over the weekend.

I hope you're apologizing with tongue firmly planted in cheek. This is fantastic support, period. Many thanks for the ongoing work on this great game.

Have a great weekend.




jimwinsor -> RE: Wonderful Support (10/13/2007 4:47:46 AM)

I can't seem to be able to bring up the Refit screen on beta 5.

This was with a beta 4 save, tho...let me see if there is this problem with a new game...




jimwinsor -> RE: Wonderful Support (10/13/2007 5:02:17 AM)

Oh I see the real problem...

There is no info box on the bottom of the screen at 1600 x 1200 resolution. See attachment; you can see the line marking the end of the game screen; there is no gray info box there, just map.

Other resolutions are fine, as far as I can tell...

[image]local://upfiles/18834/44D5C8E5E5A44FED8D514ED21D30A25D.jpg[/image]




Joel Rauber -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 5:23:35 AM)


quote:

ORIGINAL: FrankHunter

Sorry, but its friday and I didn't want to leave those two bugs in over the weekend.

Frank,

You may be spoiling us.[:)]




EUBanana -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 7:37:37 AM)


quote:

ORIGINAL: Lascar

If you want to gain ground then you will have to invest in strosstruppen. No more blasting away 45 infantry factors with a single barrage.


But like the Murphy's... [:D]


I don't know why you took 45, I didn't take much at all. Unentrenched probably, my guys were in forts when you were bombarding me. Or aerial superiority.

I think as it is doing 3 arms damage at the price of 4 arty barrages thats poor odds, thats 0.4 industry in arms refits for me and 1.3 industry in barrages for you. And quite drastically out, as well.

I'm waiting to see how it goes when you've researched artillery a bit.




StkNRdr -> RE: Wonderful Support (10/13/2007 3:00:46 PM)

jimwinsor,

When you select a screen resolution you need to match your current desktop resolution, the game does not change the resolution. If you choose 1600 X 1200 with a desktop res of, say 1280 X 960, the result will look like what you posted.

Frank, btw, when selecting a screen resolution in my display settings the only other 4:3 aspect resolution is the 1280 X 960. Can this be included? (please, please??)




kcole4080 -> RE: Wonderful Support (10/13/2007 4:46:36 PM)


quote:

ORIGINAL: flintlock


quote:

ORIGINAL: FrankHunter

Sorry, but its friday and I didn't want to leave those two bugs in over the weekend.

I hope you're apologizing with tongue firmly planted in cheek. This is fantastic support, period. Many thanks for the ongoing work on this great game.

Have a great weekend.



Frank,
I totally agree with Flintlock here! Great commitment to supporting a great game.
Thanks!




Lascar -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 9:36:53 PM)


quote:

ORIGINAL: EUBanana


quote:

ORIGINAL: Lascar

If you want to gain ground then you will have to invest in strosstruppen. No more blasting away 45 infantry factors with a single barrage.


But like the Murphy's... [:D]


I don't know why you took 45, I didn't take much at all. Unentrenched probably, my guys were in forts when you were bombarding me. Or aerial superiority.

I think as it is doing 3 arms damage at the price of 4 arty barrages thats poor odds, thats 0.4 industry in arms refits for me and 1.3 industry in barrages for you. And quite drastically out, as well.

I'm waiting to see how it goes when you've researched artillery a bit.


From the perspective of a cost-benefit micro analysis you are correct. But the overall effect has been to create a much more historical simulation of trench warfare on the western front. I think Frank has got it right from that perspective.




2gaulle -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/13/2007 11:28:47 PM)

2 problems I have found in the last patch.
1st cavalry couldn't enter enemy hex when activated. it's allways needs a infantry
2nd forces completly besieged could be refit. normaly at one time besieged army must surrender

sorry if that have been noticed before, but I was not able to follow the last post




SMK-at-work -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/14/2007 3:09:36 AM)

AFAIK activated cavalry have never been able to enter enemy territory - they have always required to be stacked with infantry haven't they?

The 2nd one only applies to troops that are in supply - so they have to be in a town.  There's nothing particularly wrong with that IMO - a hex is a big area, and not all beseiged forces surrendered - some held out for a long time - eg Premzyl was beseiged for 18 days in 1914 without surrendering, and was eventually relieved.

It fell only after a seige of 133 days - 4 1/2 months from late 1914 until March 1915.  At the end 110,000 men surrendered.

If you want to force a surrender you need to actually attack.




EUBanana -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/14/2007 4:32:49 AM)


quote:

ORIGINAL: Lascar
From the perspective of a cost-benefit micro analysis you are correct. But the overall effect has been to create a much more historical simulation of trench warfare on the western front. I think Frank has got it right from that perspective.


I agree that it needed toning down, but I think it may well be too far the other way. Only way to find out is play a game through from the very start.

I dont think its microanalysis to decide if barrages are even worth the bother. Any more than it was microanalysis to state before that they were too powerful. I've always been arguing that tanks were never worth the bother.

I don't think its very "WW1 in feeling" to have my army getting stronger and stronger as turns go by, which is exactly whats happening in my game with you. My refits massively outweigh the casualties your inflicting. I suspect yours are mine, too.




SMK-at-work -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/14/2007 4:59:07 AM)

Same here...but only if you're not attacking anything in the west - launch a few offfensives nd see what happens to that massive reserve of manpower! :)




EUBanana -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/14/2007 8:53:55 AM)


quote:

ORIGINAL: SMK-at-work

Same here...but only if you're not attacking anything in the west - launch a few offfensives nd see what happens to that massive reserve of manpower! :)


Perhaps, but neither of us are gonna do that as against trenches like we have dug its suicide. Its 1916 now and as the CPs I'm still attacking whereever I can, so I think all things considered I'm playing quite aggressively.

(BEsides, I'm sitting on his resources, he can come to /me/. ;p).

Its losing the whole 'running to keep still' aspect I liked.

Taking 45 hits in a heavy barrage is clearly OTT, leading to ridiculous games like ulvers (sorry ulver, but that stuff was really on crack) but now you take 2 hits in a heavy barrage, so its gone down by a factor of 20. Thats a hell of a change, did it really need to be so drastic?




SMK-at-work -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/14/2007 10:54:54 AM)

You'll take more than 2 hits if he uptechs his artillery (or he'll take more than 2 if you do) - Tech 4 artillery still puts plenty of hurt on tech 4 trenches.




2gaulle -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/14/2007 4:24:21 PM)


quote:

ORIGINAL: SMK-at-work

AFAIK activated cavalry have never been able to enter enemy territory - they have always required to be stacked with infantry haven't they?


perhaps but that dosn't sound logical

quote:


The 2nd one only applies to troops that are in supply - so they have to be in a town. There's nothing particularly wrong with that IMO - a hex is a big area, and not all beseiged forces surrendered - some held out for a long time - eg Premzyl was beseiged for 18 days in 1914 without surrendering, and was eventually relieved.

It fell only after a seige of 133 days - 4 1/2 months from late 1914 until March 1915. At the end 110,000 men surrendered.

If you want to force a surrender you need to actually attack.



Unfortunatly I besiege force since more than 3 months, in fact 2 strategic phase.

the problem is more munition than anything, unfortunatly attack have no effect.

what's is definitively not possible is refit




Joel Rauber -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 7:04:02 AM)


quote:

ORIGINAL: SMK-at-work

You'll take more than 2 hits if he uptechs his artillery (or he'll take more than 2 if you do) - Tech 4 artillery still puts plenty of hurt on tech 4 trenches.


IMO, we need more experience with the new tweaks before rendering judgement. so far V1.2 b5 has lot better feel to it than V1.1. So regardless of additional needs I see it as a real improvement.




FrankHunter -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 8:00:33 AM)

Yes, cavalry have to be stacked with infantry in order to enter enemy hexes. 

Units out of supply (can't trace to a friendly city) lose readiness each turn until it reaches 1.  After that they start losing actual combat strength.




jimwinsor -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 8:27:47 AM)

Are units surrounded in a friendly home city considered out of supply?




FrankHunter -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 8:41:41 AM)

Cities have supply values.  If a city can't trace a supply line to the capital that number is halved.  Also, if the nation itself is short of food the city numbers are reduced by the same percentage that the nation is short of food.

Cities in the east tend to have lower supply values than cities in the west.

If you're in a pocket but there's a friendly city in the same pocket you're going to get at least some supply from that city depending on the distance from that city and the intervening terrain.  If you're actually stacked right on top of the city you're probably fine.

The supply value of the city should be being downgraded each turn it can't trace a supply line.  I will check to make sure that of that.





FrankHunter -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 8:43:06 AM)

One thing I should have mentioned, although units can receive supply from an isolated city, HQs cannot be given offensive points so supply from a friendly isolated city helps only in defence.




SMK-at-work -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 9:10:33 AM)

That's excellent (assuming it's working properly [;)]) - sounds like a much better system than almost every other strat level 20th century game in the world!! :)




2gaulle -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 3:07:43 PM)


quote:

ORIGINAL: FrankHunter

Cities have supply values. If a city can't trace a supply line to the capital that number is halved. Also, if the nation itself is short of food the city numbers are reduced by the same percentage that the nation is short of food.

Cities in the east tend to have lower supply values than cities in the west.

If you're in a pocket but there's a friendly city in the same pocket you're going to get at least some supply from that city depending on the distance from that city and the intervening terrain. If you're actually stacked right on top of the city you're probably fine.

The supply value of the city should be being downgraded each turn it can't trace a supply line. I will check to make sure that of that.




look fine but the bigger problem is with refit




FrankHunter -> RE: Guns of August 1.2 Public Beta 5 Uploaded! (10/15/2007 6:26:19 PM)

Is there a problem with refit?




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