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Knavey -> RE: War in Russia (10/16/2007 5:05:22 AM)
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Activation in advance is a MUST. If there is no agreement on that, Russia should be stood down. My house rules for Russia. I am Allied. 1. Activate Russia immeadiately. 30 days is really not enough time to truely position the Soviet forces but if that is what you have then you must deal with it. Leave the Soviet planes where they are, but free to move ground forces. Traditionally, the Soviets managed to lose most of their planes in the German suprise attack. Since ground units have no where to fall back to, I make an exception to that part of the logic. 2. Allied planes are allowed in Russia, but they must convert to Far East command and must pay 3x PPs to do so. You do that be changing them back and forth, and ending on Far East. 3. Allied ground units are allowed in Russia, but with the same restrictions on PPs as the planes. 4. We have no house rule on strategic bombing...I have 1 group of 4Es, 1 recon squadron and 1 group of US fighters in the theater, with no intention of moving in anymore. I have not used them for strategic bombing, but the threat is there. Note: I stood these planes down for THREE months prior to deployment, to simulate treaties, acclimation and so forth. 5. Subs. I was going to refuel at Vlad (can't do it) and found you could rearm them there. Not sure if I am going to use that feature or not. Fuel I would think would be OK, but weapons are a reach. Before the naysayers say there is no precedence for this, keep in mind that the US Marine Corp and the US Army had almost 15 thousand troops in and around Vladivostok in the early 1900s fighting the Bolsheviks. It is not unprecedented. The Soviet OOB is pretty under reported, and it would be very easy to sweep them without support from abroad. My opponent attacked on Aug 18th, 1942 which is when the seige of Stalingrad started and it looked as if the Soviet Union might crumble at that time. It would not be unreasonable for the Soviets to ask for aid if they were backstabbed (I lost 2/3 of my airforce in the suprise attack which is NOT unreasonable). My opponent attacked Russia and really did catch me by suprise. We had activated on turn 1 of the game and so I had moved my ground forces where they needed to go, but pretty much left my airforce alone. He plastered it the first turn, and has gained the upper hand in the air. So far we are both happy with the system we have setup, but you need to agree on something because the USSR is woefully underrepresented in its OOBs in the stock game and without house rules, it is a very unfair fight.
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